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cuberite-2a/src/Items/ItemBigFlower.h
Tiger Wang a62b2b1be2
Move item placement into item handlers (#5184)
* Move item placement into item handlers

+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>

* Review fixes

* Update APIDesc.lua

* Rename

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-05-05 13:25:10 +00:00

53 lines
1.1 KiB
C++

#pragma once
#include "ItemHandler.h"
#include "../BlockInfo.h"
class cItemBigFlowerHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemBigFlowerHandler():
Super(E_BLOCK_BIG_FLOWER)
{
}
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
// Needs at least two free blocks to build in:
if (a_PlacePosition.y >= (cChunkDef::Height - 1))
{
return false;
}
const auto & World = *a_Player.GetWorld();
const auto TopPos = a_PlacePosition.addedY(1);
BLOCKTYPE TopType;
NIBBLETYPE TopMeta;
World.GetBlockTypeMeta(TopPos, TopType, TopMeta);
if (!cBlockHandler::For(TopType).DoesIgnoreBuildCollision(World, a_HeldItem, TopPos, TopMeta, a_ClickedBlockFace, false))
{
return false;
}
return a_Player.PlaceBlocks(
{
{ a_PlacePosition, E_BLOCK_BIG_FLOWER, static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage & 0x07) },
{ TopPos, E_BLOCK_BIG_FLOWER, E_META_BIG_FLOWER_TOP }
});
}
};