69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
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// BlockCarpet.h
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// Declares the cBlockCarpetHandler class representing the handler for the carpet block
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#pragma once
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#include "BlockHandler.h"
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class cBlockCarpetHandler final :
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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using Super::Super;
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private:
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virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
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{
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return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) != E_BLOCK_AIR);
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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switch (a_Meta)
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{
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case E_META_CARPET_WHITE: return 14;
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case E_META_CARPET_ORANGE: return 15;
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case E_META_CARPET_MAGENTA: return 16;
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case E_META_CARPET_LIGHTBLUE: return 17;
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case E_META_CARPET_YELLOW: return 18;
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case E_META_CARPET_LIGHTGREEN: return 19;
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case E_META_CARPET_PINK: return 20;
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case E_META_CARPET_GRAY: return 21;
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case E_META_CARPET_LIGHTGRAY: return 22;
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case E_META_CARPET_CYAN: return 23;
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case E_META_CARPET_PURPLE: return 24;
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case E_META_CARPET_BLUE: return 25;
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case E_META_CARPET_BROWN: return 26;
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case E_META_CARPET_GREEN: return 27;
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case E_META_CARPET_RED: return 28;
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case E_META_CARPET_BLACK: return 29;
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default:
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{
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ASSERT(!"Unhandled meta in carpet handler!");
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return 0;
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}
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}
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}
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} ;
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