a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
70 lines
1023 B
C++
70 lines
1023 B
C++
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#pragma once
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#include "BlockHandler.h"
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#include "Mixins.h"
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#include "../Entities/Player.h"
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#include "../UI/AnvilWindow.h"
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class cBlockAnvilHandler final :
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public cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>
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{
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using Super = cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>;
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public:
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using Super::Super;
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private:
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virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
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{
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return cItem(m_BlockType, 1, a_BlockMeta >> 2);
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}
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) const override
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{
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cWindow * Window = new cAnvilWindow(a_BlockPos);
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a_Player.OpenWindow(*Window);
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return true;
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}
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virtual bool IsUseable() const override
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{
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return true;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 6;
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}
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} ;
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