247 lines
4.7 KiB
C++
247 lines
4.7 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Wolf.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../Items/ItemHandler.h"
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cWolf::cWolf(void) :
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super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
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m_IsSitting(false),
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m_IsTame(false),
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m_IsBegging(false),
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m_IsAngry(false),
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m_OwnerName(""),
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m_CollarColor(14)
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{
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}
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bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if (!m_IsTame)
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{
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m_IsAngry = true;
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}
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m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
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return true;
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}
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void cWolf::Attack(float a_Dt)
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{
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UNUSED(a_Dt);
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if ((m_Target != nullptr) && (m_Target->IsPlayer()))
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{
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if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
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{
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super::Attack(a_Dt);
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}
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}
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else
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{
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super::Attack(a_Dt);
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}
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}
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void cWolf::OnRightClicked(cPlayer & a_Player)
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{
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if (!IsTame() && !IsAngry())
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{
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// If the player is holding a bone, try to tame the wolf:
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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if (m_World->GetTickRandomNumber(7) == 0)
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{
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// Taming succeeded
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SetMaxHealth(20);
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SetIsTame(true);
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SetOwner(a_Player.GetName(), a_Player.GetUUID());
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m_World->BroadcastEntityStatus(*this, esWolfTamed);
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m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
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}
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else
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{
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// Taming failed
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m_World->BroadcastEntityStatus(*this, esWolfTaming);
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m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
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}
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}
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}
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else if (IsTame())
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{
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// Feed the wolf, restoring its health, or dye its collar:
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switch (a_Player.GetEquippedItem().m_ItemType)
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{
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case E_ITEM_RAW_BEEF:
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case E_ITEM_STEAK:
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case E_ITEM_RAW_PORKCHOP:
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case E_ITEM_COOKED_PORKCHOP:
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case E_ITEM_RAW_CHICKEN:
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case E_ITEM_COOKED_CHICKEN:
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case E_ITEM_ROTTEN_FLESH:
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{
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if (m_Health < m_MaxHealth)
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{
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Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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}
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break;
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}
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case E_ITEM_DYE:
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{
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if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
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{
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SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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}
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break;
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}
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default:
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{
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if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
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{
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SetIsSitting(!IsSitting());
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}
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}
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}
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (!IsAngry())
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{
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cMonster::Tick(a_Dt, a_Chunk);
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}
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else
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{
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super::Tick(a_Dt, a_Chunk);
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}
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != nullptr)
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{
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switch (a_Closest_Player->GetEquippedItem().m_ItemType)
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{
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case E_ITEM_BONE:
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case E_ITEM_RAW_BEEF:
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case E_ITEM_STEAK:
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case E_ITEM_RAW_CHICKEN:
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case E_ITEM_COOKED_CHICKEN:
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case E_ITEM_ROTTEN_FLESH:
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case E_ITEM_RAW_PORKCHOP:
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case E_ITEM_COOKED_PORKCHOP:
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{
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if (!IsBegging())
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{
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SetIsBegging(true);
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m_World->BroadcastEntityMetadata(*this);
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}
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m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
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// Don't move to the player if the wolf is sitting.
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if (!IsSitting())
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{
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MoveToPosition(a_Closest_Player->GetPosition());
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}
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break;
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}
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default:
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{
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if (IsBegging())
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{
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SetIsBegging(false);
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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}
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if (IsTame() && !IsSitting())
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{
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TickFollowPlayer();
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}
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else if (IsSitting())
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{
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m_bMovingToDestination = false;
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}
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}
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void cWolf::TickFollowPlayer()
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{
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class cCallback :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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OwnerPos = a_Player->GetPosition();
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return false;
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}
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public:
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Vector3d OwnerPos;
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} Callback;
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if (m_World->DoWithPlayer(m_OwnerName, Callback))
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{
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// The player is present in the world, follow him:
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double Distance = (Callback.OwnerPos - GetPosition()).Length();
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if (Distance > 30)
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{
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Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
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TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
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}
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else
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{
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MoveToPosition(Callback.OwnerPos);
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}
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}
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}
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