392a3d319c
make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
109 lines
1.7 KiB
C++
109 lines
1.7 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Slime.h"
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#include "FastRandom.h"
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#include "World.h"
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cSlime::cSlime(int a_Size) :
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super("Slime",
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mtSlime,
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Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
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Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
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0.6 * a_Size,
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0.6 * a_Size
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),
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m_Size(a_Size)
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{
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SetMaxHealth(a_Size * a_Size);
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SetAttackDamage(a_Size);
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}
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void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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// Only slimes with the size 1 can drop slimeballs.
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if (m_Size == 1)
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{
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
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}
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}
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bool cSlime::Attack(std::chrono::milliseconds a_Dt)
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{
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if (m_Size > 1)
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{
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// Only slimes larger than size 1 attack a player.
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return super::Attack(a_Dt);
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}
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return false;
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}
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void cSlime::KilledBy(TakeDamageInfo & a_TDI)
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{
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if (GetHealth() > 0)
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{
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return;
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}
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if (m_Size != 1)
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{
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cFastRandom Random;
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int SpawnAmount = 2 + Random.NextInt(3);
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for (int i = 0; i < SpawnAmount; ++i)
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{
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double AddX = (i % 2 - 0.5) * m_Size / 4.0;
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double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
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cSlime * NewSlime = new cSlime(m_Size / 2);
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NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
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NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f);
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m_World->SpawnMobFinalize(NewSlime);
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}
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}
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super::KilledBy(a_TDI);
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}
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AString cSlime::GetSizeName(int a_Size)
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{
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if (a_Size > 1)
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{
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return "big";
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}
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else
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{
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return "small";
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}
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}
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