ebb2ccaa26
Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating).
33 lines
557 B
C++
33 lines
557 B
C++
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// DropperEntity.cpp
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// Implements the cRtopperEntity class representing a Dropper block entity
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#include "Globals.h"
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#include "DropperEntity.h"
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#include "../Entities/Player.h"
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#include "../Simulator/FluidSimulator.h"
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cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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}
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