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cuberite-2a/src/Simulator/CMakeLists.txt
Alexander Harkness 6309c6a97f
improve rain simulation (#4017)
* Uses vanilla logic to decide which blocks rain falls through.
 * Rain falls infinitely above the world, and stops at y=0.
 * Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
 * Create IsWeatherWetAtXYZ to identify wetness at a particular location. 
 * Use new code for enderman rain detection.
 * Fixes issue #916
 * Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00

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614 B
CMake

project (Cuberite)
include_directories ("${PROJECT_SOURCE_DIR}/../")
SET (SRCS
DelayedFluidSimulator.cpp
FireSimulator.cpp
FloodyFluidSimulator.cpp
FluidSimulator.cpp
SandSimulator.cpp
Simulator.cpp
SimulatorManager.cpp
VanillaFluidSimulator.cpp
VaporizeFluidSimulator.cpp
)
SET (HDRS
DelayedFluidSimulator.h
FireSimulator.h
FloodyFluidSimulator.h
FluidSimulator.h
NoopFluidSimulator.h
NoopRedstoneSimulator.h
RedstoneSimulator.h
SandSimulator.h
Simulator.h
SimulatorManager.h
VanillaFluidSimulator.h
VaporizeFluidSimulator.h
)
if(NOT MSVC)
add_library(Simulator ${SRCS} ${HDRS})
endif()