6309c6a97f
* Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator.
35 lines
614 B
CMake
35 lines
614 B
CMake
project (Cuberite)
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include_directories ("${PROJECT_SOURCE_DIR}/../")
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SET (SRCS
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DelayedFluidSimulator.cpp
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FireSimulator.cpp
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FloodyFluidSimulator.cpp
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FluidSimulator.cpp
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SandSimulator.cpp
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Simulator.cpp
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SimulatorManager.cpp
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VanillaFluidSimulator.cpp
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VaporizeFluidSimulator.cpp
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)
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SET (HDRS
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DelayedFluidSimulator.h
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FireSimulator.h
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FloodyFluidSimulator.h
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FluidSimulator.h
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NoopFluidSimulator.h
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NoopRedstoneSimulator.h
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RedstoneSimulator.h
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SandSimulator.h
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Simulator.h
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SimulatorManager.h
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VanillaFluidSimulator.h
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VaporizeFluidSimulator.h
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)
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if(NOT MSVC)
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add_library(Simulator ${SRCS} ${HDRS})
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endif()
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