6309c6a97f
* Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator. |
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APIDump | ||
ChatLog@cc04da381b | ||
Core@842accabb1 | ||
Debuggers | ||
DumpInfo | ||
HookNotify | ||
NetworkTest | ||
ProtectionAreas@d08cf8fba9 | ||
TestLuaRocks | ||
.gitignore | ||
InfoDump.lua | ||
InfoReg.lua |