158 lines
5.7 KiB
C++
158 lines
5.7 KiB
C++
|
|
// GridStructGen.h
|
|
|
|
// Declares the cGridStructGen class representing a common base class for structure generators that place structures in a semi-random grid
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "ComposableGenerator.h"
|
|
#include "../Noise/Noise.h"
|
|
|
|
|
|
|
|
|
|
|
|
/** Generates structures in a semi-random grid.
|
|
Defines a grid in the XZ space with predefined cell size in each direction. Each cell then receives exactly
|
|
one structure (provided by the descendant class). The structure is placed within the cell, but doesn't need
|
|
to be bounded by the cell, it can be well outside the cell; the generator uses the MaxStructureSize parameter
|
|
to determine how far away from the cell the structure can be at most. Each structure has an offset from the
|
|
grid's center point, the offset is generated randomly from a range given to this class as a parameter.
|
|
|
|
Each structure thus contains the coords of its grid center (m_GridX, m_GridZ) and the actual origin from
|
|
which it's built (m_OriginX, m_OriginZ).
|
|
|
|
This class provides a cache for the structures generated for successive chunks and manages that cache. It
|
|
also provides the cFinishGen override that uses the cache to actually generate the structure into chunk data.
|
|
|
|
After generating each chunk the cache is checked for size, each item in the cache has a cost associated with
|
|
it and the cache is trimmed (from its least-recently-used end) so that the sum of the cost in the cache is
|
|
less than m_MaxCacheSize
|
|
|
|
To use this class, declare a descendant class that implements the overridable methods, then create an
|
|
instance of that class. The descendant must provide the CreateStructure() function that is called to generate
|
|
a structure at the specific grid cell.
|
|
|
|
The descendant must use a specific cStructure descendant to provide the actual structure that gets generated.
|
|
The structure must provide the DrawIntoChunk() function that generates the structure into the chunk data, and
|
|
can override the GetCacheCost() function that returns the cost of that structure in the cache.
|
|
*/
|
|
class cGridStructGen :
|
|
public cFinishGen
|
|
{
|
|
public:
|
|
/** Represents a single structure that occupies the grid point. Knows how to draw itself into a chunk. */
|
|
class cStructure
|
|
{
|
|
public:
|
|
/** The grid point for which the structure is generated. */
|
|
int m_GridX, m_GridZ;
|
|
|
|
/** The origin (the coords for which the structure is generated) */
|
|
int m_OriginX, m_OriginZ;
|
|
|
|
|
|
/** Creates a structure that has its origin set at the specified coords. */
|
|
cStructure (int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) :
|
|
m_GridX(a_GridX),
|
|
m_GridZ(a_GridZ),
|
|
m_OriginX(a_OriginX),
|
|
m_OriginZ(a_OriginZ)
|
|
{
|
|
}
|
|
|
|
// Force a virtual destructor in descendants:
|
|
virtual ~cStructure() {}
|
|
|
|
/** Draws self into the specified chunk */
|
|
virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) = 0;
|
|
|
|
/** Returns the cost of keeping this structure in the cache */
|
|
virtual size_t GetCacheCost(void) const { return 1; }
|
|
} ;
|
|
typedef std::shared_ptr<cStructure> cStructurePtr;
|
|
typedef std::list<cStructurePtr> cStructurePtrs;
|
|
|
|
|
|
cGridStructGen(
|
|
int a_Seed,
|
|
int a_GridSizeX, int a_GridSizeZ,
|
|
int a_MaxOffsetX, int a_MaxOffsetZ,
|
|
int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
|
|
size_t a_MaxCacheSize
|
|
);
|
|
|
|
/** Creates a new instance that has the generation parameters set to defaults.
|
|
This is used for instances that are later loaded from a file. */
|
|
cGridStructGen(int a_Seed);
|
|
|
|
/** Sets the generator params based on the dictionary passed in.
|
|
Note that this must not be called anymore after generating a chunk. */
|
|
void SetGeneratorParams(const AStringMap & a_GeneratorParams);
|
|
|
|
// cFinishGen override:
|
|
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
|
|
|
|
protected:
|
|
/** Base seed of the world for which the generator generates chunk. */
|
|
int m_BaseSeed;
|
|
|
|
/** Seed for generating grid offsets and also available for descendants.
|
|
Calculated from m_BaseSeed by adding the SeedOffset parameter loaded from the cubeset file (if applicable); otherwise the same as m_BaseSeed. */
|
|
int m_Seed;
|
|
|
|
/** The noise used for generating grid offsets. */
|
|
cNoise m_Noise;
|
|
|
|
/** The size of each grid's cell in the X axis */
|
|
int m_GridSizeX;
|
|
|
|
/** The size of each grid's cell in the Z axis */
|
|
int m_GridSizeZ;
|
|
|
|
/** The maximum offset of the structure's origin from the grid midpoint, in X coord. */
|
|
int m_MaxOffsetX;
|
|
|
|
/** The maximum offset of the structure's origin from the grid midpoint, in Z coord. */
|
|
int m_MaxOffsetZ;
|
|
|
|
/** Maximum theoretical size of the structure in the X axis.
|
|
This limits the structures considered for a single chunk, so the lesser the number, the better performance.
|
|
Structures large than this may get cropped. */
|
|
int m_MaxStructureSizeX;
|
|
|
|
/** Maximum theoretical size of the structure in the Z axis.
|
|
This limits the structures considered for a single chunk, so the lesser the number, the better performance.
|
|
Structures large than this may get cropped. */
|
|
int m_MaxStructureSizeZ;
|
|
|
|
/** Maximum allowed sum of costs for items in the cache. Items that are over this cost are removed from the
|
|
cache, oldest-first */
|
|
size_t m_MaxCacheSize;
|
|
|
|
/** Cache for the most recently generated structures, ordered by the recentness. */
|
|
cStructurePtrs m_Cache;
|
|
|
|
|
|
/** Clears everything from the cache */
|
|
void ClearCache(void);
|
|
|
|
/** Returns all structures that may intersect the given chunk.
|
|
The structures are considered as intersecting iff their bounding box (defined by m_MaxStructureSize)
|
|
around their gridpoint intersects the chunk. */
|
|
void GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructurePtrs & a_Structures);
|
|
|
|
// Functions for the descendants to override:
|
|
/** Create a new structure at the specified gridpoint */
|
|
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) = 0;
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|