422 lines
7.6 KiB
C++
422 lines
7.6 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "FurnaceEntity.h"
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#include "../UI/FurnaceWindow.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "../Chunk.h"
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enum
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{
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PROGRESSBAR_FUEL = 0,
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PROGRESSBAR_SMELTING = 2,
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PROGRESSBAR_SMELTING_CONFIRM = 3,
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} ;
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cFurnaceEntity::cFurnaceEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
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Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_CurrentRecipe(nullptr),
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m_IsDestroyed(false),
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m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE),
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_IsLoading(false)
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{
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m_Contents.AddListener(*this);
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}
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cFurnaceEntity::~cFurnaceEntity()
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{
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// Tell window its owner is destroyed
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cWindow * Window = GetWindow();
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if (Window != nullptr)
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{
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Window->OwnerDestroyed();
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}
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}
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void cFurnaceEntity::Destroy()
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{
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m_IsDestroyed = true;
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Super::Destroy();
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}
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void cFurnaceEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & src = reinterpret_cast<const cFurnaceEntity &>(a_Src);
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m_Contents.CopyFrom(src.m_Contents);
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m_CurrentRecipe = src.m_CurrentRecipe;
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m_FuelBurnTime = src.m_FuelBurnTime;
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m_IsCooking = src.m_IsCooking;
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m_IsDestroyed = src.m_IsDestroyed;
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m_IsLoading = src.m_IsLoading;
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m_LastInput = src.m_LastInput;
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m_NeedCookTime = src.m_NeedCookTime;
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m_TimeBurned = src.m_TimeBurned;
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m_TimeCooked = src.m_TimeCooked;
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}
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void cFurnaceEntity::SendTo(cClientHandle & a_Client)
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{
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// Nothing needs to be sent
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UNUSED(a_Client);
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}
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bool cFurnaceEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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if (m_FuelBurnTime <= 0)
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{
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// If a furnace is out of fuel, the progress bar reverses at twice the speed of cooking.
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m_TimeCooked = std::max((m_TimeCooked - 2), 0);
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// Reset progressbars, block type, and bail out
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m_BlockType = E_BLOCK_FURNACE;
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a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
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UpdateProgressBars();
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return false;
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}
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if (m_IsCooking)
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{
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m_TimeCooked++;
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if (m_TimeCooked >= m_NeedCookTime)
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{
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// Finished smelting one item
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FinishOne();
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}
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}
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m_TimeBurned++;
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if (m_TimeBurned >= m_FuelBurnTime)
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{
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// The current fuel has been exhausted, use another one, if possible
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BurnNewFuel();
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}
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UpdateProgressBars();
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return true;
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}
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bool cFurnaceEntity::UsedBy(cPlayer * a_Player)
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{
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cWindow * Window = GetWindow();
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if (Window == nullptr)
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{
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OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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if (Window != nullptr)
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{
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(*Window);
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}
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}
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UpdateProgressBars(true);
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return true;
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}
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bool cFurnaceEntity::ContinueCooking(void)
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{
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UpdateInput();
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UpdateFuel();
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return m_IsCooking;
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}
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void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
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{
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cWindow * Window = GetWindow();
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if (Window != nullptr)
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{
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Window->SetProperty(a_ProgressbarID, a_Value);
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}
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}
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void cFurnaceEntity::FinishOne()
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{
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m_TimeCooked = 0;
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if (m_Contents.GetSlot(fsOutput).IsEmpty())
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{
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m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
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}
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else
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{
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m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
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}
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m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
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}
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void cFurnaceEntity::BurnNewFuel(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
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if ((NewTime == 0) || !CanCookInputToOutput())
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{
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// The item in the fuel slot is not suitable
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// or the input and output isn't available for cooking
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SetBurnTimes(0, 0);
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SetIsCooking(false);
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return;
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}
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// Burn one new fuel:
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SetBurnTimes(NewTime, 0);
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SetIsCooking(true);
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if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
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{
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m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
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}
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else
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{
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m_Contents.ChangeSlotCount(fsFuel, -1);
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}
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}
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void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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Super::OnSlotChanged(a_ItemGrid, a_SlotNum);
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if (m_IsDestroyed)
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{
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return;
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}
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if (m_IsLoading)
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{
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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switch (a_SlotNum)
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{
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case fsInput: UpdateInput(); break;
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case fsFuel: UpdateFuel(); break;
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case fsOutput: UpdateOutput(); break;
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default: ASSERT(!"Invalid furnace slot update!"); break;
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}
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}
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void cFurnaceEntity::UpdateInput(void)
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{
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if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
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{
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// The input is different from what we had before, reset the cooking time
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if (!m_IsLoading)
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{
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m_TimeCooked = 0;
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}
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}
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m_LastInput = m_Contents.GetSlot(fsInput);
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
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if (!CanCookInputToOutput())
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{
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// This input cannot be cooked, reset cook counter immediately
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SetCookTimes(0, 0);
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SetIsCooking(false);
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}
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else
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{
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m_NeedCookTime = m_CurrentRecipe->CookTime;
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// Start burning new fuel if there's no flame now:
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if (GetFuelBurnTimeLeft() <= 0)
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{
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BurnNewFuel();
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}
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// Already burning, set cooking to ensure that cooking is occuring
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else
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{
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SetIsCooking(true);
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}
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}
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}
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void cFurnaceEntity::UpdateFuel(void)
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{
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if (m_FuelBurnTime > m_TimeBurned)
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{
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// The current fuel is still burning, don't modify anything:
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return;
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}
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// The current fuel is spent, try to burn some more:
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BurnNewFuel();
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}
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void cFurnaceEntity::UpdateOutput(void)
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{
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if (!CanCookInputToOutput())
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{
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// Cannot cook anymore:
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SetCookTimes(0, 0);
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SetIsCooking(false);
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return;
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}
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// Can cook, start cooking if not already underway:
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m_NeedCookTime = m_CurrentRecipe->CookTime;
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// Check if fuel needs to start a burn
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if (GetFuelBurnTimeLeft() <= 0)
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{
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BurnNewFuel();
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}
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// Already burning, set cooking to ensure that cooking is occuring
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else
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{
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SetIsCooking(true);
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}
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}
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bool cFurnaceEntity::CanCookInputToOutput(void) const
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{
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if (m_CurrentRecipe == nullptr)
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{
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// This input cannot be cooked
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return false;
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}
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const cItem & Slot = m_Contents.GetSlot(fsOutput);
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if (Slot.IsEmpty())
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{
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// The output is empty, can cook
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return true;
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}
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if (!Slot.IsEqual(*m_CurrentRecipe->Out))
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{
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// The output slot is blocked with something that cannot be stacked with the recipe's output
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return false;
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}
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if (Slot.IsFullStack())
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{
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// Cannot add any more items to the output slot
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return false;
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}
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return true;
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}
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void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
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{
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// In order to preserve bandwidth, an update is sent only every 10th tick
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if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
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{
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return;
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}
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int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
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BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
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BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
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}
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void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
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{
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if (a_IsCooking == m_IsCooking)
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{
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return;
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}
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m_IsCooking = a_IsCooking;
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// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
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if (m_IsCooking)
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{
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m_BlockType = E_BLOCK_LIT_FURNACE;
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
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}
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}
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