13144a08e4
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
28 lines
474 B
C++
28 lines
474 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "EnderDragon.h"
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cEnderDragon::cEnderDragon(void) :
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// TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand
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Super("EnderDragon", mtEnderDragon, "entity.enderdragon.hurt", "entity.enderdragon.death", "entity.enderdragon.ambient", 16.0, 8.0)
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{
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}
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void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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// No drops
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}
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