1
0
cuberite-2a/source/BlockEntities/SignEntity.cpp
madmaxoft ebb2ccaa26 Removed BlockEntities' constructors from the API.
Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating).
2013-11-15 09:49:56 +01:00

116 lines
2.0 KiB
C++

// SignEntity.cpp
// Implements the cSignEntity class representing a single sign in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include <json/json.h>
#include "SignEntity.h"
#include "../Entities/Player.h"
cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(a_BlockType, a_X, a_Y, a_Z, a_World)
{
}
// It don't do anything when 'used'
void cSignEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
}
void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
m_Line[0] = a_Line1;
m_Line[1] = a_Line2;
m_Line[2] = a_Line3;
m_Line[3] = a_Line4;
}
void cSignEntity::SetLine(int a_Index, const AString & a_Line)
{
if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
{
LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
return;
}
m_Line[a_Index] = a_Line;
}
AString cSignEntity::GetLine(int a_Index) const
{
if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line)))
{
LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
return "";
}
return m_Line[a_Index];
}
void cSignEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}
bool cSignEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Line[0] = a_Value.get("Line1", "").asString();
m_Line[1] = a_Value.get("Line2", "").asString();
m_Line[2] = a_Value.get("Line3", "").asString();
m_Line[3] = a_Value.get("Line4", "").asString();
return true;
}
void cSignEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Line1"] = m_Line[0];
a_Value["Line2"] = m_Line[1];
a_Value["Line3"] = m_Line[2];
a_Value["Line4"] = m_Line[3];
}