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cuberite-2a/source/packets/cPacket_UpdateSign.cpp
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

42 lines
1016 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_UpdateSign.h"
int cPacket_UpdateSign::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_Line1, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_Line2, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_Line3, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_Line4, TotalBytes);
return TotalBytes;
}
void cPacket_UpdateSign::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_PosX);
AppendShort (a_Data, m_PosY);
AppendInteger (a_Data, m_PosZ);
AppendString16(a_Data, m_Line1);
AppendString16(a_Data, m_Line2);
AppendString16(a_Data, m_Line3);
AppendString16(a_Data, m_Line4);
}