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cuberite-2a/source/packets/cPacket_PlayerListItem.cpp
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

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1.1 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_PlayerListItem.h"
#include "../cChatColor.h"
cPacket_PlayerListItem::cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping)
{
m_PacketID = E_PLAYER_LIST_ITEM;
m_PlayerName = a_PlayerName;
m_Online = a_Online;
m_Ping = a_Ping;
}
int cPacket_PlayerListItem::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadString16, m_PlayerName, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_Online, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_Ping, TotalBytes);
return TotalBytes;
}
void cPacket_PlayerListItem::Serialize(AString & a_Data) const
{
AString PlayerName(m_PlayerName);
if (PlayerName.length() > 16)
{
PlayerName.erase(16);
}
else if (PlayerName.length() <= 14)
{
PlayerName += cChatColor::White;
}
AppendByte (a_Data, m_PacketID);
AppendString16(a_Data, PlayerName);
AppendBool (a_Data, m_Online);
AppendShort (a_Data, m_Ping);
}