2195 lines
53 KiB
C++
2195 lines
53 KiB
C++
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// PluginLua.cpp
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// Implements the cPluginLua class representing a plugin written in Lua
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifdef __APPLE__
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#define LUA_USE_MACOSX
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#else
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#define LUA_USE_POSIX
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#endif
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#include "PluginLua.h"
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#include "../CommandOutput.h"
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#include "PluginManager.h"
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#include "../Item.h"
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extern "C"
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{
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#include "lua/src/lauxlib.h"
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}
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#undef TOLUA_TEMPLATE_BIND
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#include "tolua++/include/tolua++.h"
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////////////////////////////////////////////////////////////////////////////////
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// cPluginLua:
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cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
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cPlugin(a_PluginDirectory),
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m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
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{
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}
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cPluginLua::~cPluginLua()
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{
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cCSLock Lock(m_CriticalSection);
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Close();
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}
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void cPluginLua::Close(void)
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{
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cCSLock Lock(m_CriticalSection);
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// If already closed, bail out:
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if (!m_LuaState.IsValid())
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{
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ASSERT(m_Resettables.empty());
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ASSERT(m_HookMap.empty());
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return;
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}
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// Remove the command bindings and web tabs:
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ClearCommands();
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ClearConsoleCommands();
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ClearTabs();
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// Notify and remove all m_Resettables (unlock the m_CriticalSection while resetting them):
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cResettablePtrs resettables;
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std::swap(m_Resettables, resettables);
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{
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cCSUnlock Unlock(Lock);
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for (auto resettable: resettables)
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{
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resettable->Reset();
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}
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m_Resettables.clear();
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} // cCSUnlock (m_CriticalSection)
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// Release all the references in the hook map:
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for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
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{
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for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR)
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{
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delete *itrR;
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} // for itrR - itrH->second[]
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} // for itrH - m_HookMap[]
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m_HookMap.clear();
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// Close the Lua engine:
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m_LuaState.Close();
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}
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bool cPluginLua::Load(void)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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m_LuaState.Create();
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m_LuaState.RegisterAPILibs();
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// Inject the identification global variables into the state:
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lua_pushlightuserdata(m_LuaState, this);
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lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
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lua_pushstring(m_LuaState, GetName().c_str());
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lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
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// Add the plugin's folder to the package.path and package.cpath variables (#693):
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m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua");
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#ifdef _WIN32
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m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll");
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#else
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m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so");
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#endif
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tolua_pushusertype(m_LuaState, this, "cPluginLua");
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lua_setglobal(m_LuaState, "g_Plugin");
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}
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std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/";
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// List all Lua files for this plugin. Info.lua has a special handling - make it the last to load:
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AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
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AStringVector LuaFiles;
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bool HasInfoLua = false;
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for (AStringVector::const_iterator itr = Files.begin(), end = Files.end(); itr != end; ++itr)
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{
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if (itr->rfind(".lua") != AString::npos)
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{
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if (*itr == "Info.lua")
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{
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HasInfoLua = true;
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}
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else
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{
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LuaFiles.push_back(*itr);
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}
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}
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}
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std::sort(LuaFiles.begin(), LuaFiles.end());
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// Warn if there are no Lua files in the plugin folder:
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if (LuaFiles.empty())
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{
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SetLoadError("No lua files found, plugin is probably missing.");
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LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str());
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Close();
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return false;
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}
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// Load all files in the list, including the Info.lua as last, if it exists:
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for (AStringVector::const_iterator itr = LuaFiles.begin(), end = LuaFiles.end(); itr != end; ++itr)
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{
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AString Path = PluginPath + *itr;
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if (!m_LuaState.LoadFile(Path))
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{
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SetLoadError(Printf("Failed to load file %s.", itr->c_str()));
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Close();
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return false;
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}
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} // for itr - Files[]
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if (HasInfoLua)
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{
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AString Path = PluginPath + "Info.lua";
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if (!m_LuaState.LoadFile(Path))
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{
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SetLoadError("Failed to load file Info.lua.");
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m_Status = cPluginManager::psError;
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Close();
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return false;
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}
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}
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// Call the Initialize function:
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bool res = false;
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if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
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{
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SetLoadError("Cannot call the Initialize() function.");
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LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
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Close();
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return false;
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}
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if (!res)
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{
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SetLoadError("The Initialize() function failed.");
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LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
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Close();
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return false;
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}
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m_Status = cPluginManager::psLoaded;
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return true;
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}
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void cPluginLua::Unload(void)
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{
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ClearTabs();
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super::Unload();
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Close();
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}
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void cPluginLua::OnDisable(void)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.HasFunction("OnDisable"))
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{
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return;
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}
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m_LuaState.Call("OnDisable");
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}
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void cPluginLua::Tick(float a_Dt)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return;
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}
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), a_Dt);
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}
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}
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bool cPluginLua::OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnBlockToPickups(cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Player, a_Message, cLuaState::Return, res, a_Message);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Player, &a_Pickup, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Client, a_Reason, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnEntityChangingWorld(cEntity & a_Entity, cWorld & a_World)
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{
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cCSLock Lock(m_CriticalSection);
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if (!m_LuaState.IsValid())
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{
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return false;
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}
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_CHANGING_WORLD];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Entity, &a_World, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_CHANGED_WORLD];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Entity, &a_World, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), a_Player, a_Split, a_EntireCommand, cLuaState::Return, res, a_Result);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
switch (a_Source)
|
|
{
|
|
case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
|
|
case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
|
|
case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res); break;
|
|
case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
|
|
case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
|
|
case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
|
|
case esWitherSkullBlack:
|
|
case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
|
|
case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
|
|
case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
|
|
}
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
switch (a_Source)
|
|
{
|
|
case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esWitherSkullBlack:
|
|
case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
|
|
}
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnHandshake(cClientHandle & a_Client, const AString & a_Username)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Client, a_Username, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Victim, &a_TDI, a_DeathMessage, cLuaState::Return, res, a_DeathMessage);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerDestroyed(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_DESTROYED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, &a_Reward, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player,
|
|
a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
|
|
a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta,
|
|
cLuaState::Return,
|
|
res
|
|
);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player,
|
|
a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
|
|
a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta,
|
|
cLuaState::Return,
|
|
res
|
|
);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerShooting(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPluginsLoaded(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGINS_LOADED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
bool ret = false;
|
|
m_LuaState.Call((int)(**itr), cLuaState::Return, ret);
|
|
res = res || ret;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_ENTITY];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Projectile, &a_HitEntity, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnUpdatedSign(
|
|
cWorld & a_World,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ,
|
|
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
|
|
cPlayer * a_Player
|
|
)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnUpdatingSign(
|
|
cWorld & a_World,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ,
|
|
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
|
|
cPlayer * a_Player
|
|
)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnWeatherChanged(cWorld & a_World)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
bool res = false;
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather);
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnWorldStarted(cWorld & a_World)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_STARTED];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK];
|
|
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
|
{
|
|
m_LuaState.Call((int)(**itr), &a_World, a_Dt, a_LastTickDurationMSec);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand)
|
|
{
|
|
ASSERT(!a_Split.empty());
|
|
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
|
|
if (cmd == m_Commands.end())
|
|
{
|
|
LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
|
|
return false;
|
|
}
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
|
|
{
|
|
ASSERT(!a_Split.empty());
|
|
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
|
|
if (cmd == m_ConsoleCommands.end())
|
|
{
|
|
LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
|
|
a_Split[0].c_str(), GetName().c_str()
|
|
);
|
|
return false;
|
|
}
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
AString str;
|
|
m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
|
|
if (res && !str.empty())
|
|
{
|
|
a_Output.Out(str);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::ClearCommands(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Unreference the bound functions so that Lua can GC them
|
|
if (m_LuaState != nullptr)
|
|
{
|
|
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
|
|
{
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
|
|
}
|
|
}
|
|
m_Commands.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::ClearConsoleCommands(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Unreference the bound functions so that Lua can GC them
|
|
if (m_LuaState != nullptr)
|
|
{
|
|
for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
|
|
{
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
|
|
}
|
|
}
|
|
m_ConsoleCommands.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::CanAddOldStyleHook(int a_HookType)
|
|
{
|
|
const char * FnName = GetHookFnName(a_HookType);
|
|
if (FnName == nullptr)
|
|
{
|
|
// Unknown hook ID
|
|
LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
|
|
GetName().c_str(), a_HookType
|
|
);
|
|
m_LuaState.LogStackTrace();
|
|
return false;
|
|
}
|
|
|
|
// Check if the function is available
|
|
if (m_LuaState.HasFunction(FnName))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
|
|
GetName().c_str(), a_HookType, FnName
|
|
);
|
|
m_LuaState.LogStackTrace();
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char * cPluginLua::GetHookFnName(int a_HookType)
|
|
{
|
|
switch (a_HookType)
|
|
{
|
|
case cPluginManager::HOOK_BLOCK_SPREAD: return "OnBlockSpread";
|
|
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
|
|
case cPluginManager::HOOK_CHAT: return "OnChat";
|
|
case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
|
|
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
|
|
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
|
|
case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
|
|
case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
|
|
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
|
|
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
|
|
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
|
|
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
|
|
case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
|
|
case cPluginManager::HOOK_ENTITY_CHANGING_WORLD: return "OnEntityChangingWorld";
|
|
case cPluginManager::HOOK_ENTITY_CHANGED_WORLD: return "OnEntityChangedWorld";
|
|
case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport";
|
|
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
|
|
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
|
|
case cPluginManager::HOOK_KILLING: return "OnKilling";
|
|
case cPluginManager::HOOK_LOGIN: return "OnLogin";
|
|
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
|
|
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
|
|
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
|
|
case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
|
|
case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
|
|
case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
|
|
case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
|
|
case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
|
|
case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
|
|
case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
|
|
case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
|
|
case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
|
|
case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
|
|
case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
|
|
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
|
|
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
|
|
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
|
|
case cPluginManager::HOOK_PLUGIN_MESSAGE: return "OnPluginMessage";
|
|
case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded";
|
|
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
|
|
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
|
|
case cPluginManager::HOOK_SERVER_PING: return "OnServerPing";
|
|
case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
|
|
case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
|
|
case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
|
|
case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
|
|
case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
|
|
case cPluginManager::HOOK_TICK: return "OnTick";
|
|
case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
|
|
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
|
|
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
|
|
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
|
|
case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
|
|
|
|
case cPluginManager::HOOK_NUM_HOOKS:
|
|
{
|
|
// Satisfy a warning that all enum values should be used in a switch
|
|
// but don't want a default branch, so that we catch new hooks missing from this list.
|
|
break;
|
|
}
|
|
} // switch (a_Hook)
|
|
LOGWARNING("Requested name of an unknown hook type function: %d (max is %d)", a_HookType, cPluginManager::HOOK_MAX);
|
|
ASSERT(!"Unknown hook requested!");
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
|
|
{
|
|
ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
|
|
|
|
// Check if the function reference is valid:
|
|
cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx);
|
|
if ((Ref == nullptr) || !Ref->IsValid())
|
|
{
|
|
LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
|
|
m_LuaState.LogStackTrace();
|
|
delete Ref;
|
|
Ref = nullptr;
|
|
return false;
|
|
}
|
|
|
|
m_HookMap[a_HookType].push_back(Ref);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cPluginLua::CallFunctionFromForeignState(
|
|
const AString & a_FunctionName,
|
|
cLuaState & a_ForeignState,
|
|
int a_ParamStart,
|
|
int a_ParamEnd
|
|
)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Call the function:
|
|
int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
|
|
if (NumReturns < 0)
|
|
{
|
|
// The call has failed, an error has already been output to the log, so just silently bail out with the same error
|
|
return NumReturns;
|
|
}
|
|
|
|
// Copy all the return values:
|
|
int Top = lua_gettop(m_LuaState);
|
|
int res = a_ForeignState.CopyStackFrom(m_LuaState, Top - NumReturns + 1, Top);
|
|
|
|
// Remove the return values off this stack:
|
|
if (NumReturns > 0)
|
|
{
|
|
lua_pop(m_LuaState, NumReturns);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::AddResettable(cPluginLua::cResettablePtr a_Resettable)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
m_Resettables.push_back(a_Resettable);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPluginLua::HandleWebRequest(const HTTPRequest & a_Request)
|
|
{
|
|
// Find the tab to use for the request:
|
|
auto TabName = GetTabNameForRequest(a_Request);
|
|
AString SafeTabTitle = TabName.second;
|
|
if (SafeTabTitle.empty())
|
|
{
|
|
return "";
|
|
}
|
|
auto Tab = GetTabBySafeTitle(SafeTabTitle);
|
|
if (Tab == nullptr)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
// Get the page content from the plugin:
|
|
cCSLock Lock(m_CriticalSection);
|
|
AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->m_Title.c_str());
|
|
if (!m_LuaState.Call(Tab->m_UserData, &a_Request, cLuaState::Return, Contents))
|
|
{
|
|
return "Lua encountered error while processing the page request";
|
|
}
|
|
return Contents;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (a_LuaState != m_LuaState)
|
|
{
|
|
LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
|
|
return false;
|
|
}
|
|
AddNewWebTab(a_Title, a_FunctionReference);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
|
|
{
|
|
ASSERT(m_Commands.find(a_Command) == m_Commands.end());
|
|
m_Commands[a_Command] = a_FnRef;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
|
|
{
|
|
ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
|
|
m_ConsoleCommands[a_Command] = a_FnRef;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::Unreference(int a_LuaRef)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
|
|
{
|
|
ASSERT(a_FnRef != LUA_REFNIL);
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
bool res = false;
|
|
m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
|
|
{
|
|
ASSERT(a_FnRef != LUA_REFNIL);
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// cPluginLua::cResettable:
|
|
|
|
cPluginLua::cResettable::cResettable(cPluginLua & a_Plugin):
|
|
m_Plugin(&a_Plugin)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPluginLua::cResettable::Reset(void)
|
|
{
|
|
cCSLock Lock(m_CSPlugin);
|
|
m_Plugin = nullptr;
|
|
}
|
|
|
|
|
|
|
|
|