1
0
cuberite-2a/src/Items/ItemSnow.h
x12xx12x 3ff57559e3
ItemHandler initialisation is a constant expression (#5344)
* Transition to non-pointer item handler
* That is my destructor - I decide when I leave this world
* I declare your destruction private and you final
2021-12-01 23:31:10 +00:00

42 lines
808 B
C++

#pragma once
#include "ItemHandler.h"
class cItemSnowHandler final :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_Player.GetWorld()->GetBlockTypeMeta(a_PlacePosition, Block, Meta);
// Check if incrementing existing snow height:
if (Block == E_BLOCK_SNOW)
{
ASSERT(Meta < 7); // BlockSnow.h ensures that if we replace a snow layer, it won't be at max height.
Meta++;
}
else
{
// First time placement:
Meta = 0;
}
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_SNOW, Meta);
}
};