fd901e3d7c
Added the following enchantments : Luck of the Sea : ID = 61 Lure : ID = 62
116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
// Enchantments.h
|
|
|
|
// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
|
|
// fwd: WorldStorage/FastNBT.h
|
|
class cFastNBTWriter;
|
|
class cParsedNBT;
|
|
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
|
|
/** Class that stores item enchantments or stored-enchantments
|
|
The enchantments may be serialized to a stringspec and read back from such stringspec.
|
|
The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end,
|
|
mapping each enchantment's id onto its level. ID may be either a number or the enchantment name.
|
|
Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
|
|
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
|
|
*/
|
|
class cEnchantments
|
|
{
|
|
public:
|
|
/// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
|
|
enum
|
|
{
|
|
enchProtection = 0,
|
|
enchFireProtection = 1,
|
|
enchFeatherFalling = 2,
|
|
enchBlastProtection = 3,
|
|
enchProjectileProtection = 4,
|
|
enchRespiration = 5,
|
|
enchAquaAffinity = 6,
|
|
enchThorns = 7,
|
|
enchSharpness = 16,
|
|
enchSmite = 17,
|
|
enchBaneOfArthropods = 18,
|
|
enchKnockback = 19,
|
|
enchFireAspect = 20,
|
|
enchLooting = 21,
|
|
enchEfficiency = 32,
|
|
enchSilkTouch = 33,
|
|
enchUnbreaking = 34,
|
|
enchFortune = 35,
|
|
enchPower = 48,
|
|
enchPunch = 49,
|
|
enchFlame = 50,
|
|
enchInfinity = 51,
|
|
enchLuckOfTheSea = 61,
|
|
enchLure = 62,
|
|
} ;
|
|
|
|
/// Creates an empty enchantments container
|
|
cEnchantments(void);
|
|
|
|
/// Creates an enchantments container filled with enchantments parsed from stringspec
|
|
cEnchantments(const AString & a_StringSpec);
|
|
|
|
/// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
|
|
void AddFromString(const AString & a_StringSpec);
|
|
|
|
/// Serializes all the enchantments into a string
|
|
AString ToString(void) const;
|
|
|
|
/// Returns the level for the specified enchantment; 0 if not stored
|
|
int GetLevel(int a_EnchantmentID) const;
|
|
|
|
/// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
|
|
void SetLevel(int a_EnchantmentID, int a_Level);
|
|
|
|
/// Removes all enchantments
|
|
void Clear(void);
|
|
|
|
/// Returns true if there are no enchantments
|
|
bool IsEmpty(void) const;
|
|
|
|
/// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
|
|
static int StringToEnchantmentID(const AString & a_EnchantmentName);
|
|
|
|
/// Returns true if a_Other contains exactly the same enchantments and levels
|
|
bool operator ==(const cEnchantments & a_Other) const;
|
|
|
|
// tolua_end
|
|
|
|
/// Returns true if a_Other doesn't contain exactly the same enchantments and levels
|
|
bool operator !=(const cEnchantments & a_Other) const;
|
|
|
|
/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
|
|
void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const;
|
|
|
|
/// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
|
|
void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx);
|
|
|
|
protected:
|
|
/// Maps enchantment ID -> enchantment level
|
|
typedef std::map<int, int> cMap;
|
|
|
|
/// Currently stored enchantments
|
|
cMap m_Enchantments;
|
|
} ; // tolua_export
|
|
|
|
|
|
|
|
|