66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#pragma once
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#include "../ChunkData.h"
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#include "../Defines.h"
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class cByteBuffer;
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/** Serializes one chunk's data to (possibly multiple) protocol versions.
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Caches the serialized data for as long as this object lives, so that the same data can be sent to
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other clients using the same protocol. */
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class cChunkDataSerializer
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{
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public:
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cChunkDataSerializer(
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int a_ChunkX,
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int a_ChunkZ,
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const cChunkData & a_Data,
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const unsigned char * a_BiomeData,
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const eDimension a_Dimension
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);
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/** For each client, serializes the chunk into their protocol version and sends it. */
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void SendToClients(const std::unordered_set<cClientHandle *> & a_SendTo);
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protected:
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void Serialize47 (const std::vector<cClientHandle *> & a_SendTo); // Release 1.8
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void Serialize107(const std::vector<cClientHandle *> & a_SendTo); // Release 1.9
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void Serialize110(const std::vector<cClientHandle *> & a_SendTo); // Release 1.9.4
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template <auto Palette>
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void Serialize393(const std::vector<cClientHandle *> & a_SendTo); // Release 1.13 - 1.13.2
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void Serialize477(const std::vector<cClientHandle *> & a_SendTo); // Release 1.14 - 1.14.4
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/** Writes all blocks in a chunk section into a series of Int64.
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Writes start from the bit directly subsequent to the previous write's end, possibly crossing over to the next Int64. */
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inline void WriteSectionDataSeamless(cByteBuffer & a_Packet, const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry);
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/** Finalises the data, compresses it if required, and delivers it to all clients. */
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void CompressAndSend(cByteBuffer & a_Packet, const std::vector<cClientHandle *> & a_SendTo);
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/** The coordinates of the chunk to serialise. */
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int m_ChunkX, m_ChunkZ;
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/** The data read from the chunk, to be serialized. */
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const cChunkData & m_Data;
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/** The biomes in the chunk, to be serialized. */
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const unsigned char * m_BiomeData;
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/** The dimension where the chunk resides. */
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const eDimension m_Dimension;
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} ;
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