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cuberite-2a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h

112 lines
3.0 KiB
C++

#pragma once
#include "RedstoneHandler.h"
#include "Blocks/BlockButton.h"
#include "Blocks/BlockLever.h"
class cRedstoneToggleHandler : public cRedstoneHandler
{
typedef cRedstoneHandler super;
public:
cRedstoneToggleHandler(cWorld & a_World) :
super(a_World)
{
}
inline static const Vector3i GetPositionAttachedTo(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
switch (a_BlockType)
{
case E_BLOCK_LEVER:
{
switch (a_Meta & 0x7)
{
case 0x0:
case 0x7: return { a_Position + Vector3i(0, 1, 0) };
case 0x1: return { a_Position + Vector3i(-1, 0, 0) };
case 0x2: return { a_Position + Vector3i(1, 0, 0) };
case 0x3: return { a_Position + Vector3i(0, 0, -1) };
case 0x4: return { a_Position + Vector3i(0, 0, 1) };
case 0x5:
case 0x6: return { a_Position + Vector3i(0, -1, 0) };
default:
{
ASSERT(!"Unhandled lever metadata!");
return { 0, 0, 0 };
}
}
}
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
{
switch (a_Meta & 0x7)
{
case 0x0: return { a_Position + Vector3i(0, 1, 0) };
case 0x1: return { a_Position + Vector3i(-1, 0, 0) };
case 0x2: return { a_Position + Vector3i(1, 0, 0) };
case 0x3: return { a_Position + Vector3i(0, 0, -1) };
case 0x4: return { a_Position + Vector3i(0, 0, 1) };
case 0x5: return { a_Position + Vector3i(0, -1, 0) };
default:
{
ASSERT(!"Unhandled button metadata!");
return { 0, 0, 0 };
}
}
}
default:
{
ASSERT(!"Unexpected block passed to button/lever handler");
return { 0, 0, 0 };
}
}
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
{
UNUSED(a_QueryBlockType);
if ((GetPositionAttachedTo(a_Position, a_BlockType, a_Meta) == a_QueryPosition) || cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType))
{
return GetPowerLevel(a_Position, a_BlockType, a_Meta);
}
return 0;
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_Position);
switch (a_BlockType)
{
case E_BLOCK_LEVER: return cBlockLeverHandler::IsLeverOn(a_Meta) ? 15 : 0;
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON: return cBlockButtonHandler::IsButtonOn(a_Meta) ? 15 : 0;
default:
{
ASSERT(!"Unexpected block passed to button/lever handler");
return 0;
}
}
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
return {};
}
};