89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockFenceGateHandler :
|
|
public cBlockHandler
|
|
{
|
|
public:
|
|
cBlockFenceGateHandler(BLOCKTYPE a_BlockType) :
|
|
cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
|
|
virtual bool GetPlacementBlockTypeMeta(
|
|
cWorld * a_World, cPlayer * a_Player,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
|
int a_CursorX, int a_CursorY, int a_CursorZ,
|
|
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
|
) override
|
|
{
|
|
a_BlockType = m_BlockType;
|
|
a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
|
|
return true;
|
|
}
|
|
|
|
|
|
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
|
{
|
|
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
|
NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
|
|
OldMetaData ^= 4; // Toggle the gate
|
|
if ((OldMetaData & 1) == (NewMetaData & 1))
|
|
{
|
|
// Standing in front of the gate - apply new direction
|
|
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
|
|
}
|
|
else
|
|
{
|
|
// Standing aside - use last direction
|
|
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
|
|
}
|
|
}
|
|
|
|
|
|
virtual bool IsUseable(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
/// Converts the player's yaw to placed gate's blockmeta
|
|
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
|
|
{
|
|
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
|
|
|
|
a_Yaw += 360 + 45;
|
|
if (a_Yaw > 360)
|
|
{
|
|
a_Yaw -= 360;
|
|
}
|
|
if ((a_Yaw >= 0) && (a_Yaw < 90))
|
|
{
|
|
return 0x0;
|
|
}
|
|
else if ((a_Yaw >= 180) && (a_Yaw < 270))
|
|
{
|
|
return 0x2;
|
|
}
|
|
else if ((a_Yaw >= 90) && (a_Yaw < 180))
|
|
{
|
|
return 0x1;
|
|
}
|
|
else
|
|
{
|
|
return 0x3;
|
|
}
|
|
}
|
|
} ;
|
|
|
|
|
|
|
|
|