9328afe65c
* Hopefully fixes #5094
536 lines
10 KiB
C++
536 lines
10 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MobSpawner.h"
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#include "BlockInfo.h"
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#include "Mobs/IncludeAllMonsters.h"
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#include "World.h"
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cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily, const std::set<eMonsterType>& a_AllowedTypes) :
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m_MonsterFamily(a_MonsterFamily),
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m_NewPack(true),
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m_MobType(mtInvalidType)
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{
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for (std::set<eMonsterType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); ++itr)
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{
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if (cMonster::FamilyFromType(*itr) == a_MonsterFamily)
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{
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m_AllowedTypes.insert(*itr);
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}
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}
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}
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bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType)
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{
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// Packs of non-water mobs can only be centered on an air block
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// Packs of water mobs can only be centered on a water block
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if (m_MonsterFamily == cMonster::mfWater)
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{
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return IsBlockWater(a_BlockType);
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}
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else
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{
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return a_BlockType == E_BLOCK_AIR;
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}
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}
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eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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{
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std::vector<eMonsterType> AllowedMobs;
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for (eMonsterType MobType : GetAllowedMobTypes(a_Biome))
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{
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auto itr = m_AllowedTypes.find(MobType);
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if (itr != m_AllowedTypes.end())
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{
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AllowedMobs.push_back(MobType);
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}
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}
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// Pick a random mob from the options:
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if (AllowedMobs.empty())
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{
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return mtInvalidType;
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}
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return AllowedMobs[GetRandomProvider().RandInt(AllowedMobs.size() - 1)];
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}
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bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, Vector3i a_RelPos, eMonsterType a_MobType, EMCSBiome a_Biome, bool a_DisableSolidBelowCheck)
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{
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if ((a_RelPos.y >= cChunkDef::Height - 1) || (a_RelPos.y <= 0))
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{
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return false;
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}
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if (cChunkDef::IsValidHeight(a_RelPos.y - 1) && (a_Chunk->GetBlock(a_RelPos.addedY(-1)) == E_BLOCK_BEDROCK))
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{
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return false; // Make sure mobs do not spawn on bedrock.
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}
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auto & Random = GetRandomProvider();
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auto TargetBlock = a_Chunk->GetBlock(a_RelPos);
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auto BlockLight = a_Chunk->GetBlockLight(a_RelPos);
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auto SkyLight = a_Chunk->GetSkyLight(a_RelPos);
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auto BlockAbove = a_Chunk->GetBlock(a_RelPos.addedY(1));
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auto BlockBelow = a_Chunk->GetBlock(a_RelPos.addedY(-1));
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SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight);
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switch (a_MobType)
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{
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case mtBat:
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{
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return
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(
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(a_RelPos.y <= 63) &&
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(BlockLight <= 4) &&
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(SkyLight <= 4) &&
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(TargetBlock == E_BLOCK_AIR) &&
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(!cBlockInfo::IsTransparent(BlockAbove))
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);
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}
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case mtBlaze:
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{
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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((!cBlockInfo::IsTransparent(BlockBelow)) || (a_DisableSolidBelowCheck)) &&
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(Random.RandBool())
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);
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}
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case mtCaveSpider:
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{
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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((!cBlockInfo::IsTransparent(BlockBelow)) || (a_DisableSolidBelowCheck)) &&
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(SkyLight <= 7) &&
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(BlockLight <= 7) &&
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(Random.RandBool())
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);
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}
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case mtChicken:
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case mtCow:
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case mtPig:
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case mtHorse:
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case mtRabbit:
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case mtSheep:
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{
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(BlockBelow == E_BLOCK_GRASS) &&
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(SkyLight >= 9)
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);
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}
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case mtCreeper:
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case mtSkeleton:
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case mtZombie:
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{
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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((!cBlockInfo::IsTransparent(BlockBelow)) || (a_DisableSolidBelowCheck)) &&
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(SkyLight <= 7) &&
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(BlockLight <= 7) &&
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(Random.RandBool())
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);
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}
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case mtEnderman:
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{
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if (a_RelPos.y < 250)
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{
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auto blockTop = a_Chunk->GetBlock(a_RelPos.addedY(2));
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if (blockTop == E_BLOCK_AIR)
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{
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blockTop = a_Chunk->GetBlock(a_RelPos.addedY(3));
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(blockTop == E_BLOCK_AIR) &&
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((!cBlockInfo::IsTransparent(BlockBelow)) || (a_DisableSolidBelowCheck)) &&
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(SkyLight <= 7) &&
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(BlockLight <= 7)
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);
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}
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}
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break;
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}
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case mtGhast:
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{
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(Random.RandBool(0.01))
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);
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}
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case mtGuardian:
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{
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return
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(
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IsBlockWater(TargetBlock) &&
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IsBlockWater(BlockBelow) &&
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(a_RelPos.y >= 45) &&
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(a_RelPos.y <= 62)
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);
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}
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case mtMagmaCube:
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case mtSlime:
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{
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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((!cBlockInfo::IsTransparent(BlockBelow)) || (a_DisableSolidBelowCheck)) &&
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((a_RelPos.y <= 40) || (a_Biome == biSwampland))
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);
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}
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case mtMooshroom:
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{
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return
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(
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(BlockBelow == E_BLOCK_MYCELIUM) &&
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(
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(a_Biome == biMushroomShore) ||
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(a_Biome == biMushroomIsland)
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)
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);
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}
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case mtOcelot:
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{
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return (
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(
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(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES)
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) &&
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(a_RelPos.y >= 62) &&
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(Random.RandBool(2.0 / 3.0))
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);
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}
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case mtSpider:
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{
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bool CanSpawn = true;
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bool HasFloor = false;
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for (int x = 0; x < 2; ++x)
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{
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for (int z = 0; z < 2; ++z)
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{
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CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelPos.addedXZ(x, z), TargetBlock);
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CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
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if (!CanSpawn)
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{
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return false;
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}
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HasFloor = (
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HasFloor ||
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(
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a_Chunk->UnboundedRelGetBlockType(a_RelPos + Vector3i(x, -1, z), TargetBlock) &&
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!cBlockInfo::IsTransparent(TargetBlock)
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)
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);
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}
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}
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return CanSpawn && HasFloor && (SkyLight <= 7) && (BlockLight <= 7);
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}
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case mtSquid:
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{
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return (
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IsBlockWater(TargetBlock) &&
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(a_RelPos.y >= 45) &&
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(a_RelPos.y <= 62)
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);
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}
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case mtWitherSkeleton:
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{
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return (
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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((!cBlockInfo::IsTransparent(BlockBelow)) || (a_DisableSolidBelowCheck)) &&
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(SkyLight <= 7) &&
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(BlockLight <= 7) &&
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(Random.RandBool(0.6))
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);
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}
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case mtWolf:
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{
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return (
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(TargetBlock == E_BLOCK_GRASS) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(
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(a_Biome == biColdTaiga) ||
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(a_Biome == biColdTaigaHills) ||
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(a_Biome == biColdTaigaM) ||
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(a_Biome == biForest) ||
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(a_Biome == biTaiga) ||
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(a_Biome == biTaigaHills) ||
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(a_Biome == biTaigaM) ||
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(a_Biome == biMegaTaiga) ||
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(a_Biome == biMegaTaigaHills)
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)
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);
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}
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case mtZombiePigman:
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{
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return (
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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((!cBlockInfo::IsTransparent(BlockBelow)) || (a_DisableSolidBelowCheck))
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);
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}
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default:
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{
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LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType);
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return false;
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}
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}
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return false;
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}
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std::set<eMonsterType> cMobSpawner::GetAllowedMobTypes(EMCSBiome a_Biome)
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{
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std::set<eMonsterType> ListOfSpawnables;
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// Check biomes first to get a list of animals
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switch (a_Biome)
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{
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// Mooshroom only - no other mobs on mushroom islands
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case biMushroomIsland:
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case biMushroomShore:
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{
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ListOfSpawnables.insert(mtMooshroom);
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return ListOfSpawnables;
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}
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// Add Squid in ocean and river biomes
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case biOcean:
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case biFrozenOcean:
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case biFrozenRiver:
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case biRiver:
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case biDeepOcean:
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{
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ListOfSpawnables.insert(mtGuardian);
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break;
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}
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// Add ocelots in jungle biomes
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case biJungle:
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case biJungleHills:
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case biJungleEdge:
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case biJungleM:
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case biJungleEdgeM:
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{
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ListOfSpawnables.insert(mtOcelot);
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break;
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}
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// Add horses in plains-like biomes
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case biPlains:
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case biSunflowerPlains:
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case biSavanna:
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case biSavannaPlateau:
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case biSavannaM:
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case biSavannaPlateauM:
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{
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ListOfSpawnables.insert(mtHorse);
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break;
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}
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// Add wolves in forest biomes
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case biForest:
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{
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ListOfSpawnables.insert(mtWolf);
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break;
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}
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// Add wolves and rabbits in all taiga biomes
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case biColdTaiga:
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case biColdTaigaM:
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case biColdTaigaHills:
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case biTaiga:
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case biTaigaHills:
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case biTaigaM:
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case biMegaTaiga:
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case biMegaTaigaHills:
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{
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ListOfSpawnables.insert(mtWolf);
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ListOfSpawnables.insert(mtRabbit);
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break;
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}
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// Add rabbits in desert and flower forest biomes
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case biDesert:
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case biDesertHills:
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case biDesertM:
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case biFlowerForest:
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{
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ListOfSpawnables.insert(mtRabbit);
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break;
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}
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// Nothing special about this biome
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default:
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{
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break;
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}
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}
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// Overworld
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if (
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(a_Biome != biDesertHills) &&
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(a_Biome != biDesert) &&
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(a_Biome != biDesertM) &&
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(a_Biome != biBeach) &&
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(a_Biome != biOcean) &&
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(a_Biome != biDeepOcean))
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{
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ListOfSpawnables.insert(mtSheep);
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ListOfSpawnables.insert(mtPig);
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ListOfSpawnables.insert(mtCow);
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ListOfSpawnables.insert(mtChicken);
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ListOfSpawnables.insert(mtEnderman);
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ListOfSpawnables.insert(mtSlime);
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}
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ListOfSpawnables.insert(mtBat);
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ListOfSpawnables.insert(mtSpider);
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ListOfSpawnables.insert(mtZombie);
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ListOfSpawnables.insert(mtSkeleton);
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ListOfSpawnables.insert(mtCreeper);
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ListOfSpawnables.insert(mtSquid);
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// Nether
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ListOfSpawnables.insert(mtBlaze);
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ListOfSpawnables.insert(mtGhast);
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ListOfSpawnables.insert(mtMagmaCube);
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ListOfSpawnables.insert(mtWitherSkeleton);
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ListOfSpawnables.insert(mtZombiePigman);
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return ListOfSpawnables;
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}
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cMonster * cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, Vector3i a_RelPos, EMCSBiome a_Biome, int & a_MaxPackSize)
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{
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// If too close to any player, don't spawn anything
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auto AbsPos = a_Chunk->RelativeToAbsolute(a_RelPos);
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static const double RangeLimit = 24;
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if (
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a_Chunk->GetWorld()->DoWithNearestPlayer(
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AbsPos,
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RangeLimit,
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[](cPlayer & a_Player)
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{
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return true;
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}
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)
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)
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{
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return nullptr;
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}
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if (m_NewPack)
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{
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m_MobType = ChooseMobType(a_Biome);
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if (m_MobType == mtInvalidType)
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{
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return nullptr;
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}
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if (m_MobType == mtWitherSkeleton)
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{
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a_MaxPackSize = 5;
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}
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else if (m_MobType == mtWolf)
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{
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a_MaxPackSize = 8;
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}
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else if (m_MobType == mtGhast)
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{
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a_MaxPackSize = 1;
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}
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m_NewPack = false;
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}
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if ((m_AllowedTypes.find(m_MobType) != m_AllowedTypes.end()) && CanSpawnHere(a_Chunk, a_RelPos, m_MobType, a_Biome))
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{
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auto NewMob = cMonster::NewMonsterFromType(m_MobType);
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auto NewMobPtr = NewMob.get();
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if (NewMob)
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{
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m_Spawned.push_back(std::move(NewMob));
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}
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return NewMobPtr;
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}
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return nullptr;
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}
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void cMobSpawner::NewPack()
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{
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m_NewPack = true;
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}
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bool cMobSpawner::CanSpawnAnything(void)
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{
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return !m_AllowedTypes.empty();
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}
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