68cced73af
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
47 lines
706 B
C++
47 lines
706 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockGlowstoneHandler :
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public cBlockHandler
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{
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public:
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using cBlockHandler::cBlockHandler;
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private:
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
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{
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// Drop self only when using silk-touch:
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if (ToolHasSilkTouch(a_Tool))
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{
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return cItem(E_BLOCK_GLOWSTONE, 1, 0);
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}
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else
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{
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// TODO: Handle the Fortune enchantment here
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return cItem(E_ITEM_GLOWSTONE_DUST, GetRandomProvider().RandInt<char>(2, 4), 0);
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}
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 2;
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}
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} ;
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