55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
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#pragma once
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#include "Entity.h"
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#include "EntityEffect.h"
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// tolua_begin
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class cPawn :
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public cEntity
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{
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// tolua_end
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cPawn)
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cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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// tolua_begin
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/** Applies an entity effect
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Checks with plugins if they allow the addition.
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@param a_EffectType The entity effect to apply
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@param a_EffectDurationTicks The duration of the effect
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@param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
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@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
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*/
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void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
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/** Removes a currently applied entity effect
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@param a_EffectType The entity effect to remove
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*/
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void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
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/** Removes all currently applied entity effects (used when drinking milk) */
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void ClearEntityEffects(void);
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// tolua_end
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protected:
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typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap;
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tEffectMap m_EntityEffects;
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} ; // tolua_export
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