44 lines
809 B
C++
44 lines
809 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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class cItemSwordHandler :
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public cItemHandler
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{
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public:
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cItemSwordHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
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{
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return (a_BlockType == E_BLOCK_COBWEB);
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}
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virtual bool CanRepairWithRawMaterial(short a_ItemType) override
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{
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switch (m_ItemType)
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{
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case E_ITEM_WOODEN_SWORD: return (a_ItemType == E_BLOCK_PLANKS);
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case E_ITEM_STONE_SWORD: return (a_ItemType == E_BLOCK_COBBLESTONE);
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case E_ITEM_IRON_SWORD: return (a_ItemType == E_ITEM_IRON);
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case E_ITEM_GOLD_SWORD: return (a_ItemType == E_ITEM_GOLD);
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case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND);
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}
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return false;
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}
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} ;
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