66 lines
950 B
C++
66 lines
950 B
C++
#include "Globals.h"
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#include "TNTEntity.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) :
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super(etTNT, a_Pos, 0.98, 0.98),
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m_FuseTicks(a_FuseTicks)
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{
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SetGravity(-16.0f);
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SetAirDrag(0.4f);
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}
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void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
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m_bDirtyOrientation = false;
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m_bDirtyHead = false;
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}
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void cTNTEntity::Explode(void)
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{
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m_FuseTicks = 0;
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Destroy(true);
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FLOGD("BOOM at {0}", GetPosition());
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m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
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}
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void cTNTEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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BroadcastMovementUpdate();
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m_FuseTicks -= 1;
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if (m_FuseTicks <= 0)
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{
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Explode();
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}
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}
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