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cuberite-2a/source/packets/cPacket_EntityEquipment.h
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

35 lines
702 B
C++

#pragma once
#include "cPacket.h"
class cPacket_EntityEquipment : public cPacket
{
public:
cPacket_EntityEquipment()
: m_UniqueID( 0 )
, m_Slot( 0 )
, m_ItemID( 0 )
, m_Short( 0 )
{ m_PacketID = E_ENTITY_EQUIPMENT; m_Short = 0; }
cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
virtual cPacket* Clone() const { return new cPacket_EntityEquipment(*this); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
short m_Short;
static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
};