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cuberite-2a/src/CMakeLists.txt
peterbell10 e6634ed26c
Update submodules (#4727)
Closes #4708

This updates jsoncpp, mbedtls, TCLAP and SQLiteCpp to their latest stable release. A few additional changes were needed:

* jsoncpp deprecated Reader, FastWriter and StyledWriter which I've replaced
  with some helper functions in JsonUtils.cpp

* SQLiteCpp changed how it builds with external sqlite libraries, now expecting
  them to be installed. The simplest path was to remove sqlite from cuberite's
  submodule and just use SQLiteCpp's internal version.
2020-05-09 15:51:15 +01:00

454 lines
12 KiB
CMake

project (Cuberite)
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include")
set(FOLDERS
OSSupport HTTP Items Blocks Protocol Generating mbedTLS++ Bindings
WorldStorage Mobs Entities Simulator Simulator/IncrementalRedstoneSimulator
BlockEntities UI Noise
)
SET (SRCS
BiomeDef.cpp
BlockArea.cpp
BlockInfo.cpp
BlockState.cpp
BlockType.cpp
BlockTypePalette.cpp
BlockTypeRegistry.cpp
BrewingRecipes.cpp
Broadcaster.cpp
BoundingBox.cpp
ByteBuffer.cpp
ChatColor.cpp
Chunk.cpp
ChunkData.cpp
ChunkGeneratorThread.cpp
ChunkMap.cpp
ChunkSender.cpp
ChunkStay.cpp
ClientHandle.cpp
Color.cpp
CommandOutput.cpp
CompositeChat.cpp
CraftingRecipes.cpp
Cuboid.cpp
DeadlockDetect.cpp
Defines.cpp
Enchantments.cpp
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
IniFile.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
JsonUtils.cpp
LightingThread.cpp
LineBlockTracer.cpp
LinearInterpolation.cpp
LoggerListeners.cpp
Logger.cpp
Map.cpp
MapManager.cpp
MemorySettingsRepository.cpp
MobCensus.cpp
MobFamilyCollecter.cpp
MobProximityCounter.cpp
MobSpawner.cpp
MonsterConfig.cpp
NetherPortalScanner.cpp
OverridesSettingsRepository.cpp
PalettedBlockArea.cpp
ProbabDistrib.cpp
RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
Server.cpp
SetChunkData.cpp
SpawnPrepare.cpp
Statistics.cpp
StringCompression.cpp
StringUtils.cpp
UUID.cpp
VoronoiMap.cpp
WebAdmin.cpp
World.cpp
main.cpp
)
SET (HDRS
AllocationPool.h
BiomeDef.h
BlockArea.h
BlockInServerPluginInterface.h
BlockInfo.h
BlockState.h
BlockTracer.h
BlockType.h
BlockTypePalette.h
BlockTypeRegistry.h
BrewingRecipes.h
BoundingBox.h
BuildInfo.h.cmake
ByteBuffer.h
ChatColor.h
Chunk.h
ChunkData.h
ChunkDataCallback.h
ChunkDef.h
ChunkGeneratorThread.h
ChunkMap.h
ChunkSender.h
ChunkStay.h
ClientHandle.h
Color.h
CommandOutput.h
CompositeChat.h
CraftingRecipes.h
Cuboid.h
DeadlockDetect.h
Defines.h
EffectID.h
Enchantments.h
Endianness.h
FastRandom.h
ForEachChunkProvider.h
FurnaceRecipe.h
FunctionRef.h
Globals.h
IniFile.h
Inventory.h
Item.h
ItemGrid.h
LazyArray.h
JsonUtils.h
LightingThread.h
LineBlockTracer.h
LinearInterpolation.h
LinearUpscale.h
Logger.h
LoggerListeners.h
LoggerSimple.h
Map.h
MapManager.h
Matrix4.h
MemorySettingsRepository.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
MobSpawner.h
MonsterConfig.h
NetherPortalScanner.h
OpaqueWorld.h
OverridesSettingsRepository.h
PalettedBlockArea.h
ProbabDistrib.h
RankManager.h
RCONServer.h
Root.h
Scoreboard.h
Server.h
SetChunkData.h
SettingsRepositoryInterface.h
SpawnPrepare.h
Statistics.h
Stopwatch.h
StringCompression.h
StringUtils.h
UUID.h
Vector3.h
VoronoiMap.h
WebAdmin.h
World.h
XMLParser.h
)
file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h"
"/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/Globals.h\"\n")
include_directories("${CMAKE_BINARY_DIR}/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/TCLAP/include")
configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set_source_files_properties(BlockType.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ")
set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
endif()
if (NOT MSVC)
# Bindings need to reference other folders, so they are done here instead
# lib dependencies are not included
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
#clear file
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt)
foreach(dependency ${BINDING_DEPENDENCIES})
#write each dependency on a seperate line
file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n")
endforeach()
set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
list(APPEND SOURCE "Resources/Cuberite.rc")
endif()
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
"${PATH}/*.rc"
"${PATH}/*.pkg"
)
string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
endfunction(includefolder)
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
includefolder(${folder})
# Get all source files in this folder:
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND SOURCE "${folder}/${src}")
endforeach(src)
# Get all headers in this folder:
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND SOURCE "${folder}/${hdr}")
endforeach(hdr)
# Include this folder's CMakeLists.txt in the project:
list(APPEND SOURCE "${folder}/CMakeLists.txt")
source_group("${folder}" FILES "${folder}/CMakeLists.txt")
endforeach(folder)
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
list(APPEND SOURCE "Bindings/AllToLua.pkg")
includefolder("Resources")
source_group("" FILES ${SOURCE})
# Precompiled headers (1st part)
SET_SOURCE_FILES_PROPERTIES(
Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
SET_SOURCE_FILES_PROPERTIES(
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
list(APPEND SOURCE "Resources/Cuberite.rc")
# Make MSVC generate the PDB files even for the release build:
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()
# Generate a list of all source files:
set(ALLFILES "${SRCS}" "${HDRS}")
foreach(folder ${FOLDERS})
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND ALLFILES "${folder}/${src}")
endforeach(src)
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND ALLFILES "${folder}/${hdr}")
endforeach(hdr)
endforeach(folder)
foreach(arg ${ALLFILES})
set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
endforeach()
FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
foreach (dep ${BINDING_DEPENDENCIES})
list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
endforeach(dep)
if (USE_SYSTEM_LUA)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
COMMAND lua BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES}
)
else()
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
# Regenerate bindings:
COMMAND luaexe BindingsProcessor.lua
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
DEPENDS ${BINDINGS_DEPENDENCIES} luaexe
)
endif()
endif()
add_executable(${CMAKE_PROJECT_NAME} ${SOURCE})
# Output the executable into the $/Server folder, so that it has access to external resources:
SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_BINARY_DIR}/Server
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_BINARY_DIR}/Server
)
# Create a symbolic link from ${orig} to ${link}
# If the orig and link point to the same thing, does nothing (-> in-source build)
# If ${link} already exists, does nothing.
function(make_symlink orig link)
# If both are the same, or link already exists, bail out:
if ("${orig}" STREQUAL "${link}")
return()
endif()
if (EXISTS ${link})
return()
endif()
# Create the symlink (platform-dependent):
message("Creating symlink, orig = ${orig}; link = ${link}")
if (CMAKE_HOST_UNIX)
set(command ln -s ${orig} ${link})
else()
file(TO_NATIVE_PATH "${orig}" orig)
file(TO_NATIVE_PATH "${link}" link)
if (IS_DIRECTORY ${orig})
set(command cmd.exe /c mklink /j ${link} ${orig})
else()
set(command cmd.exe /c mklink /h ${link} ${orig})
endif()
endif()
execute_process(
COMMAND ${command}
RESULT_VARIABLE result
ERROR_VARIABLE stderr
OUTPUT_VARIABLE stdout
)
if (NOT ${result} EQUAL 0)
message(FATAL_ERROR "Could not create symbolic link for: ${link} --> ${orig}: ${stderr} ${stdout}")
endif()
endfunction(make_symlink)
# Populate the output folder with symlinks to the Server folder's internals:
set(symlinks
Install
Plugins
Prefabs
Protocol
webadmin
brewing.txt
crafting.txt
favicon.png
furnace.txt
items.ini
monsters.ini
README.txt
)
message("Creating output folder and symlinks...")
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
foreach (symlink ${symlinks})
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/${symlink}" "${CMAKE_BINARY_DIR}/Server/${symlink}")
endforeach(symlink)
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../BACKERS" "${CMAKE_BINARY_DIR}/Server/BACKERS")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../CONTRIBUTORS" "${CMAKE_BINARY_DIR}/Server/CONTRIBUTORS")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" "${CMAKE_BINARY_DIR}/Server/LICENSE")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/Install/ThirdPartyLicenses" "${CMAKE_BINARY_DIR}/Server/ThirdPartyLicenses")
# Precompiled headers (2nd part)
if (MSVC)
SET_TARGET_PROPERTIES(
${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
)
endif ()
if (NOT MSVC)
target_link_libraries(${CMAKE_PROJECT_NAME}
OSSupport HTTPServer Bindings Items Blocks Noise
Protocol Generating WorldStorage
Mobs Entities Simulator IncrementalRedstoneSimulator
BlockEntities UI mbedTLS++
)
endif ()
if (WIN32)
target_link_libraries(${CMAKE_PROJECT_NAME} expat tolualib ws2_32.lib Psapi.lib)
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
add_flags_lnk(-L/usr/local/lib)
add_flags_lnk(-L/usr/ports/devel)
endif()
target_link_libraries(${CMAKE_PROJECT_NAME} luaexpat jsoncpp_lib mbedtls zlib lsqlite lua SQLiteCpp event_core event_extra fmt::fmt)
# Create a folder for Bindings' documentation:
FILE(MAKE_DIRECTORY "Bindings/docs")
make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/Bindings/docs" "${CMAKE_BINARY_DIR}/Server/BindingsDocs")
# For MSVC, set the startup project to Cuberite, and the debugger dir:
if (MSVC)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
endif()