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cuberite-2a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
peterbell10 ee84197014
Force all headers other than "Globals.h" to be included with relative paths (#4269)
Closes #4236

CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".

#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-29 01:51:25 +01:00

85 lines
2.2 KiB
C++

#pragma once
#include "RedstoneHandler.h"
#include "../../BlockEntities/DropSpenserEntity.h"
class cDropSpenserHandler : public cRedstoneHandler
{
typedef cRedstoneHandler super;
public:
inline static bool IsActivated(NIBBLETYPE a_Meta)
{
return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0;
}
inline static NIBBLETYPE SetActivationState(NIBBLETYPE a_Meta, bool IsOn)
{
if (IsOn)
{
return a_Meta | E_META_DROPSPENSER_ACTIVATED; // set the bit
}
else
{
return a_Meta & ~E_META_DROPSPENSER_ACTIVATED; // clear the bit
}
}
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
return 0;
}
virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
return 0;
}
virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
bool IsPoweredNow = (a_PoweringData.PowerLevel > 0);
bool WasPoweredPreviously = IsActivated(a_Meta);
if (IsPoweredNow && !WasPoweredPreviously)
{
a_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, [](cDropSpenserEntity & a_DropSpenser)
{
a_DropSpenser.Activate();
return false;
}
);
}
// Update the internal dropspenser state if necessary
if (IsPoweredNow != WasPoweredPreviously)
{
a_World.SetBlockMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow));
}
return {};
}
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
UNUSED(a_Meta);
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
}
};