52d4c49d5c
- Fixed slime hurt/death sound - Added slime spawning on death. - Fixed the max health. - Fixed the attack damage. - Little slimes should not attack players.
37 lines
638 B
C++
37 lines
638 B
C++
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#pragma once
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#include "AggressiveMonster.h"
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class cSlime :
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public cAggressiveMonster
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{
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typedef cAggressiveMonster super;
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public:
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/** Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest */
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cSlime(int a_Size);
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CLASS_PROTODEF(cSlime);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void Attack(float a_Dt) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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int GetSize(void) const { return m_Size; }
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const AString & GetSizeName(int a_Size);
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protected:
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/** Size of the slime, 1 .. 3, with 1 being the smallest */
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int m_Size;
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} ;
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