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cuberite-2a/source/Entities/Boat.h
Tiger Wang 50e24fb75f Fixed a bunch of stuff
* Fixed compilation
* Made it less obvious I COPIED ALL THE CODE from Minecarts
* Fixed alignment spaces to make xoft happy
2013-09-08 16:56:16 +01:00

34 lines
553 B
C++

// Boat.h
// Declares the cBoat class representing a boat in the world
#pragma once
#include "Entity.h"
#include "../Item.h"
class cBoat :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cBoat);
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
cBoat(double a_X, double a_Y, double a_Z);
} ;