37 lines
534 B
C++
37 lines
534 B
C++
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#pragma once
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#include "../Item.h"
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class cItemMapHandler:
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public cItemHandler
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{
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using Super = cItemHandler;
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static const unsigned int DEFAULT_RADIUS = 128;
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public:
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cItemMapHandler():
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Super(E_ITEM_MAP)
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{
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}
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virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
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{
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cMap * Map = a_World->GetMapManager().GetMapData(static_cast<unsigned>(a_Item.m_ItemDamage));
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if (Map == nullptr)
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{
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return;
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}
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Map->UpdateRadius(*a_Player, DEFAULT_RADIUS);
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Map->UpdateClient(a_Player);
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}
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} ;
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