d92509a6e7
+ Use player position when placing blocks which can face up or down, seems to better correspond to Vanilla behaviour. * Fixes #4651
31 lines
603 B
C++
31 lines
603 B
C++
|
|
// BlockDropSpenser.h
|
|
|
|
// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
|
|
|
|
#pragma once
|
|
|
|
#include "Mixins.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockDropSpenserHandler final :
|
|
public cDisplacementYawRotator<cClearMetaOnDrop<cBlockEntityHandler>, 0x07, 0x03, 0x04, 0x02, 0x05, 0x01, 0x00>
|
|
{
|
|
using Super = cDisplacementYawRotator<cClearMetaOnDrop<cBlockEntityHandler>, 0x07, 0x03, 0x04, 0x02, 0x05, 0x01, 0x00>;
|
|
|
|
public:
|
|
|
|
using Super::Super;
|
|
|
|
private:
|
|
|
|
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
|
|
{
|
|
UNUSED(a_Meta);
|
|
return 11;
|
|
}
|
|
} ;
|