57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
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// BlockDropSpenser.h
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// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
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#pragma once
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#include "../Blocks/BlockPiston.h"
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#include "../BlockEntities/DropSpenserEntity.h"
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#include "Mixins.h"
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class cBlockDropSpenserHandler :
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public cPitchYawRotator<cBlockEntityHandler, 0x07, 0x03, 0x04, 0x02, 0x05, 0x01, 0x00>
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{
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using Super = cPitchYawRotator<cBlockEntityHandler, 0x07, 0x03, 0x04, 0x02, 0x05, 0x01, 0x00>;
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public:
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cBlockDropSpenserHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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cItems res(cItem(m_BlockType, 1));
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if (a_BlockEntity != nullptr)
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{
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auto be = static_cast<cDropSpenserEntity *>(a_BlockEntity);
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res.AddItemGrid(be->GetContents());
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}
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return res;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 11;
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}
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} ;
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