0bacda3269
* Implement horse inventory * Fix sign conversions * Add API doc for ItemCategory::IsHorseArmor * Improve HandleOpenHorseInventory comment and style fixes.
35 lines
472 B
C++
35 lines
472 B
C++
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// HorseWindow.h
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// Representing the UI window for a horse entity
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#pragma once
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#include "Window.h"
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class cHorse;
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class cHorseWindow :
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public cWindow
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{
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using Super = cWindow;
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public:
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cHorseWindow(cHorse & a_Horse);
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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/** Returns the horse's entity ID. */
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UInt32 GetHorseID() const;
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private:
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cHorse & m_Horse;
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};
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