a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
38 lines
626 B
C++
38 lines
626 B
C++
#pragma once
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#include "ItemHandler.h"
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class cSimplePlaceableItemHandler :
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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cSimplePlaceableItemHandler(int a_ItemType, BLOCKTYPE a_BlockType) :
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Super(a_ItemType),
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m_BlockType(a_BlockType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
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{
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return a_Player.PlaceBlock(a_PlacePosition, m_BlockType, 0);
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}
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private:
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BLOCKTYPE m_BlockType;
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};
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