a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "Blocks/BlockStairs.h"
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class cItemStairsHandler :
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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using Super::Super;
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private:
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
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{
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NIBBLETYPE Meta = cBlockStairsHandler::YawToMetaData(a_Player.GetYaw());
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switch (a_ClickedBlockFace)
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{
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case BLOCK_FACE_TOP: break;
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case BLOCK_FACE_BOTTOM: Meta |= 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block.
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case BLOCK_FACE_EAST:
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case BLOCK_FACE_NORTH:
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case BLOCK_FACE_SOUTH:
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case BLOCK_FACE_WEST:
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{
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// When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block:
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if (a_CursorPosition.y > 8)
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{
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Meta |= 0x4;
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}
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break;
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}
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default: UNREACHABLE("Unhandled block face");
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}
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return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), Meta);
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}
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};
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