a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../BlockInfo.h"
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class cItemBigFlowerHandler:
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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cItemBigFlowerHandler():
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Super(E_BLOCK_BIG_FLOWER)
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{
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}
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
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{
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// Needs at least two free blocks to build in:
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if (a_PlacePosition.y >= (cChunkDef::Height - 1))
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{
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return false;
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}
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const auto & World = *a_Player.GetWorld();
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const auto TopPos = a_PlacePosition.addedY(1);
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BLOCKTYPE TopType;
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NIBBLETYPE TopMeta;
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World.GetBlockTypeMeta(TopPos, TopType, TopMeta);
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if (!cBlockHandler::For(TopType).DoesIgnoreBuildCollision(World, a_HeldItem, TopPos, TopMeta, a_ClickedBlockFace, false))
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{
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return false;
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}
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return a_Player.PlaceBlocks(
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{
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{ a_PlacePosition, E_BLOCK_BIG_FLOWER, static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage & 0x07) },
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{ TopPos, E_BLOCK_BIG_FLOWER, E_META_BIG_FLOWER_TOP }
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});
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}
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};
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