9b97d63f8f
* Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests
75 lines
1.4 KiB
C++
75 lines
1.4 KiB
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
#include "../Item.h"
|
|
#include "../UI/EnchantingWindow.h"
|
|
#include "../BlockEntities/EnchantingTableEntity.h"
|
|
#include "../Entities/Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockEnchantingTableHandler final :
|
|
public cBlockHandler
|
|
{
|
|
using Super = cBlockHandler;
|
|
|
|
public:
|
|
|
|
using Super::Super;
|
|
|
|
private:
|
|
|
|
virtual bool OnUse(
|
|
cChunkInterface & a_ChunkInterface,
|
|
cWorldInterface & a_WorldInterface,
|
|
cPlayer & a_Player,
|
|
const Vector3i a_BlockPos,
|
|
eBlockFace a_BlockFace,
|
|
const Vector3i a_CursorPos
|
|
) const override
|
|
{
|
|
AString WindowName = "Enchant";
|
|
a_WorldInterface.DoWithBlockEntityAt(a_BlockPos, [&WindowName](cBlockEntity & a_Entity)
|
|
{
|
|
ASSERT(a_Entity.GetBlockType() == E_BLOCK_ENCHANTMENT_TABLE);
|
|
|
|
const auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
|
|
const auto & CustomName = EnchantingTable.GetCustomName();
|
|
if (!CustomName.empty())
|
|
{
|
|
WindowName = CustomName;
|
|
}
|
|
|
|
return false;
|
|
});
|
|
|
|
cWindow * Window = new cEnchantingWindow(a_BlockPos, std::move(WindowName));
|
|
a_Player.OpenWindow(*Window);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
virtual bool IsUseable(void) const override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
|
|
{
|
|
// Drops handled by the block entity:
|
|
return {};
|
|
}
|
|
|
|
|
|
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
|
|
{
|
|
UNUSED(a_Meta);
|
|
return 29;
|
|
}
|
|
};
|