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cuberite-2a/source/cPlugin_NewLua.h
faketruth 4e34e438f1 Working on a new plugin design with Lua. While retaining backwards compatibility of course...
In this new design a plugin consists of a folder with Lua files, this should enable plugin developers to keep things separate and have more overview.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@172 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26 20:39:46 +00:00

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465 B
C++

#pragma once
#include "cPlugin.h"
#include <string>
typedef struct lua_State lua_State;
class cPlugin_NewLua : public cPlugin //tolua_export
{ //tolua_export
public: //tolua_export
cPlugin_NewLua( const char* a_PluginName );
~cPlugin_NewLua();
virtual bool Initialize(); //tolua_export
virtual void Tick(float a_Dt); //tolua_export
private:
std::string m_Directory;
lua_State* m_LuaState;
};//tolua_export