69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
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// DeadlockDetect.h
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// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one
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/*
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This class simply monitors each world's m_WorldAge, which is expected to grow on each tick.
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If the world age doesn't grow for several seconds, it's either because the server is super-overloaded,
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or because the world tick thread hangs in a deadlock. We presume the latter and therefore kill the server.
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Once we learn to write crashdumps programmatically, we should do so just before killing, to enable debugging.
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*/
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#pragma once
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#include "OSSupport/IsThread.h"
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class cDeadlockDetect :
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public cIsThread
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{
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typedef cIsThread super;
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public:
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cDeadlockDetect(void);
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/** Starts the detection. Hides cIsThread's Start, because we need some initialization */
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bool Start(int a_IntervalSec);
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protected:
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struct sWorldAge
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{
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/// Last m_WorldAge that has been detected in this world
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Int64 m_Age;
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/// Number of cycles for which the age has been the same
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int m_NumCyclesSame;
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} ;
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/// Maps world name -> sWorldAge
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typedef std::map<AString, sWorldAge> WorldAges;
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WorldAges m_WorldAges;
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/// Number of secods for which the ages must be the same for the detection to trigger
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int m_IntervalSec;
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// cIsThread overrides:
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virtual void Execute(void) override;
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/// Sets the initial world age
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void SetWorldAge(const AString & a_WorldName, Int64 a_Age);
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/// Checks if the world's age has changed, updates the world's stats; calls DeadlockDetected() if deadlock detected
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void CheckWorldAge(const AString & a_WorldName, Int64 a_Age);
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/// Called when a deadlock is detected. Aborts the server.
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NORETURN void DeadlockDetected(void);
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} ;
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