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cuberite-2a/src/Blocks/BlockWorkbench.h

65 lines
818 B
C++

#pragma once
#include "BlockHandler.h"
#include "../UI/CraftingWindow.h"
#include "../Entities/Player.h"
class cBlockWorkbenchHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockWorkbenchHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
cWindow * Window = new cCraftingWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 13;
}
} ;