f8c8dcc7f3
* Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity
33 lines
438 B
C++
33 lines
438 B
C++
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#pragma once
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#include "BlockEntity.h"
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class cBlockCommandBlockHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockCommandBlockHandler(BLOCKTYPE a_BlockType)
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: cBlockEntityHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_BLOCK_AIR, 8, 0));
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.stone";
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}
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} ;
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