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cuberite-2a/source/Items/ItemHandler.cpp
Tiger Wang 480991d1ac Multiple fixes [SEE DESC]
- Removed two random block handling files in the item handling section
that didn't do anything. (One was an attempt at making slabs work, but
failed to realise that the coords would have to be the block CLICKED,
and another was just a random empty file for handling wooden planks.)
* Fixed placing repeater blocks not directioning properly
* Fixed wood directions breaking plank metadata
2013-09-18 00:01:20 +01:00

508 lines
13 KiB
C++

#include "Globals.h"
#include "ItemHandler.h"
#include "../Item.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../FastRandom.h"
// Handlers:
#include "ItemBed.h"
#include "ItemBoat.h"
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
#include "ItemCauldron.h"
#include "ItemCloth.h"
#include "ItemDoor.h"
#include "ItemDye.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
#include "ItemHoe.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
#include "ItemMinecart.h"
#include "ItemPickaxe.h"
#include "ItemThrowable.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemSapling.h"
#include "ItemSeeds.h"
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
#include "ItemSpawnEgg.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
#include "../Blocks/BlockHandler.h"
bool cItemHandler::m_HandlerInitialized = false;
cItemHandler * cItemHandler::m_ItemHandler[2268];
cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
if (a_ItemType < 0)
{
// Either nothing (-1), or bad value, both cases should return the air handler
if (a_ItemType < -1)
{
ASSERT(!"Bad item type");
}
a_ItemType = 0;
}
if (!m_HandlerInitialized)
{
// We need to initialize
memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
m_HandlerInitialized = true;
}
if (m_ItemHandler[a_ItemType] == NULL)
{
m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
}
return m_ItemHandler[a_ItemType];
}
cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
switch(a_ItemType)
{
default: return new cItemHandler(a_ItemType);
// Single item per handler, alphabetically sorted:
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType);
case E_ITEM_BOW: return new cItemBowHandler;
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
case E_ITEM_WOODEN_HOE:
case E_ITEM_STONE_HOE:
case E_ITEM_IRON_HOE:
case E_ITEM_GOLD_HOE:
case E_ITEM_DIAMOND_HOE:
{
return new cItemHoeHandler(a_ItemType);
}
case E_ITEM_WOODEN_PICKAXE:
case E_ITEM_STONE_PICKAXE:
case E_ITEM_IRON_PICKAXE:
case E_ITEM_GOLD_PICKAXE:
case E_ITEM_DIAMOND_PICKAXE:
{
return new cItemPickaxeHandler(a_ItemType);
}
case E_ITEM_WOODEN_SHOVEL:
case E_ITEM_STONE_SHOVEL:
case E_ITEM_IRON_SHOVEL:
case E_ITEM_GOLD_SHOVEL:
case E_ITEM_DIAMOND_SHOVEL:
{
return new cItemShovelHandler(a_ItemType);
}
case E_ITEM_WOODEN_SWORD:
case E_ITEM_STONE_SWORD:
case E_ITEM_IRON_SWORD:
case E_ITEM_GOLD_SWORD:
case E_ITEM_DIAMOND_SWORD:
{
return new cItemSwordHandler(a_ItemType);
}
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
{
return new cItemBucketHandler(a_ItemType);
}
case E_ITEM_CARROT:
case E_ITEM_MELON_SEEDS:
case E_ITEM_POTATO:
case E_ITEM_PUMPKIN_SEEDS:
case E_ITEM_SEEDS:
{
return new cItemSeedsHandler(a_ItemType);
}
case E_ITEM_IRON_DOOR:
case E_ITEM_WOODEN_DOOR:
{
return new cItemDoorHandler(a_ItemType);
}
case E_ITEM_MINECART:
case E_ITEM_CHEST_MINECART:
case E_ITEM_FURNACE_MINECART:
case E_ITEM_MINECART_WITH_TNT:
case E_ITEM_MINECART_WITH_HOPPER:
{
return new cItemMinecartHandler(a_ItemType);
}
// Food:
case E_ITEM_BREAD:
case E_ITEM_COOKIE:
case E_ITEM_MELON_SLICE:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_RAW_BEEF:
case E_ITEM_RAW_PORKCHOP:
case E_ITEM_STEAK:
case E_ITEM_COOKED_PORKCHOP:
case E_ITEM_RAW_FISH:
case E_ITEM_COOKED_FISH:
case E_ITEM_RED_APPLE:
case E_ITEM_GOLDEN_APPLE:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_SPIDER_EYE:
{
return new cItemFoodHandler(a_ItemType);
}
}
}
void cItemHandler::Deinit()
{
for(int i = 0; i < 2267; i++)
{
delete m_ItemHandler[i];
}
memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;
}
cItemHandler::cItemHandler(int a_ItemType)
{
m_ItemType = a_ItemType;
}
bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
return false;
}
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
return false;
}
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
if (a_Player->GetGameMode() == gmSurvival)
{
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{
Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
}
a_Player->UseEquippedItem();
}
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
}
char cItemHandler::GetMaxStackSize(void)
{
if (m_ItemType < 256)
{
// All blocks can stack up to 64
return 64;
}
switch (m_ItemType) //sorted by id
{
case E_ITEM_ARROW: return 64;
case E_ITEM_BAKED_POTATO: return 64;
case E_ITEM_BLAZE_POWDER: return 64;
case E_ITEM_BLAZE_ROD: return 64;
case E_ITEM_BONE: return 64;
case E_ITEM_BOOK: return 64;
case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
case E_ITEM_BOWL: return 64;
case E_ITEM_BREAD: return 64;
case E_ITEM_BREWING_STAND: return 64;
case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
case E_ITEM_CARROT: return 64;
case E_ITEM_CAULDRON: return 64;
case E_ITEM_CLAY: return 64;
case E_ITEM_CLAY_BRICK: return 64;
case E_ITEM_CLOCK: return 64;
case E_ITEM_COAL: return 64;
case E_ITEM_COMPARATOR: return 64;
case E_ITEM_COMPASS: return 64;
case E_ITEM_COOKED_CHICKEN: return 64;
case E_ITEM_COOKED_FISH: return 64;
case E_ITEM_COOKED_PORKCHOP: return 64;
case E_ITEM_COOKIE: return 64;
case E_ITEM_DIAMOND: return 64;
case E_ITEM_DYE: return 64;
case E_ITEM_EGG: return 16;
case E_ITEM_EMERALD: return 64;
case E_ITEM_ENDER_PEARL: return 16;
case E_ITEM_EYE_OF_ENDER: return 64;
case E_ITEM_FEATHER: return 64;
case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
case E_ITEM_FIRE_CHARGE: return 64;
case E_ITEM_FIREWORK_ROCKET: return 64;
case E_ITEM_FIREWORK_STAR: return 64;
case E_ITEM_FLINT: return 64;
case E_ITEM_FLOWER_POT: return 64;
case E_ITEM_GHAST_TEAR: return 64;
case E_ITEM_GLASS_BOTTLE: return 64;
case E_ITEM_GLISTERING_MELON: return 64;
case E_ITEM_GLOWSTONE_DUST: return 64;
case E_ITEM_GOLD: return 64;
case E_ITEM_GOLDEN_APPLE: return 64;
case E_ITEM_GOLDEN_CARROT: return 64;
case E_ITEM_GOLD_NUGGET: return 64;
case E_ITEM_GUNPOWDER: return 64;
case E_ITEM_HEAD: return 64;
case E_ITEM_IRON: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
case E_ITEM_MAP: return 64;
case E_ITEM_MELON_SEEDS: return 64;
case E_ITEM_MELON_SLICE: return 64;
case E_ITEM_NETHER_BRICK: return 64;
case E_ITEM_NETHER_WART: return 64;
case E_ITEM_PAINTINGS: return 64;
case E_ITEM_PAPER: return 64;
case E_ITEM_POISONOUS_POTATO: return 64;
case E_ITEM_POTATO: return 64;
case E_ITEM_PUMPKIN_PIE: return 64;
case E_ITEM_PUMPKIN_SEEDS: return 64;
case E_ITEM_RAW_BEEF: return 64;
case E_ITEM_RAW_CHICKEN: return 64;
case E_ITEM_RAW_FISH: return 64;
case E_ITEM_RAW_PORKCHOP: return 64;
case E_ITEM_RED_APPLE: return 64;
case E_ITEM_REDSTONE_DUST: return 64;
case E_ITEM_REDSTONE_REPEATER: return 64;
case E_ITEM_ROTTEN_FLESH: return 64;
case E_ITEM_SEEDS: return 64;
case E_ITEM_SIGN: return 16;
case E_ITEM_SLIMEBALL: return 64;
case E_ITEM_SNOWBALL: return 16;
case E_ITEM_SPAWN_EGG: return 64;
case E_ITEM_SPIDER_EYE: return 64;
case E_ITEM_STEAK: return 64;
case E_ITEM_STICK: return 64;
case E_ITEM_STRING: return 64;
case E_ITEM_SUGAR: return 64;
case E_ITEM_SUGAR_CANE: return 64;
case E_ITEM_WHEAT: return 64;
}
// By default items don't stack:
return 1;
}
bool cItemHandler::IsTool()
{
// TODO: Rewrite this to list all tools specifically
return
(m_ItemType >= 256 && m_ItemType <= 259)
|| (m_ItemType == 261)
|| (m_ItemType >= 267 && m_ItemType <= 279)
|| (m_ItemType >= 283 && m_ItemType <= 286)
|| (m_ItemType >= 290 && m_ItemType <= 294)
|| (m_ItemType >= 256 && m_ItemType <= 259)
|| (m_ItemType == 325)
|| (m_ItemType == 346);
}
bool cItemHandler::IsFood(void)
{
switch (m_ItemType)
{
case E_ITEM_RED_APPLE:
case E_ITEM_GOLDEN_APPLE:
case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_BREAD:
case E_ITEM_RAW_PORKCHOP:
case E_ITEM_COOKED_PORKCHOP:
case E_ITEM_MILK:
case E_ITEM_RAW_FISH:
case E_ITEM_COOKED_FISH:
case E_ITEM_COOKIE:
case E_ITEM_MELON_SLICE:
case E_ITEM_RAW_BEEF:
case E_ITEM_STEAK:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_SPIDER_EYE:
case E_ITEM_CARROT:
case E_ITEM_POTATO:
case E_ITEM_BAKED_POTATO:
case E_ITEM_POISONOUS_POTATO:
{
return true;
}
} // switch (m_ItemType)
return false;
}
bool cItemHandler::IsPlaceable(void)
{
// We can place any block that has a corresponding E_BLOCK_TYPE:
return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
}
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
return false;
}
bool cItemHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
if (m_ItemType > 256)
{
LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
return false;
}
cBlockHandler * BlockH = BlockHandler(m_ItemType);
return BlockH->GetPlacementBlockTypeMeta(
a_World, a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);
}
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
FoodInfo Info = GetFoodInfo();
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
{
bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
// If consumed and there's chance of foodpoisoning, do it:
if (Success && (Info.PoisonChance > 0))
{
cFastRandom r1;
if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0)
{
a_Player->FoodPoison(300);
}
}
return Success;
}
return false;
}
cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
{
return FoodInfo(0, 0.f);
}