37276a4430
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
28 lines
457 B
C++
28 lines
457 B
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "Blaze.h"
|
|
|
|
|
|
|
|
|
|
|
|
cBlaze::cBlaze(void) :
|
|
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
|
|
super("Blaze", 61, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
|
{
|
|
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
|
|
}
|
|
|
|
|
|
|
|
|