889 lines
20 KiB
C++
889 lines
20 KiB
C++
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// Protocol132.cpp
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// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39)
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#include "Globals.h"
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#include "ChunkDataSerializer.h"
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#include "Protocol132.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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#include "../Item.h"
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#include "../Entities/Player.h"
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#include "../Mobs/Monster.h"
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#include "../UI/Window.h"
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#include "../Entities/Pickup.h"
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#include "../WorldStorage/FastNBT.h"
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#include "../WorldStorage/EnchantmentSerializer.h"
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#include "../StringCompression.h"
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable:4127)
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#pragma warning(disable:4244)
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#pragma warning(disable:4231)
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#pragma warning(disable:4189)
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#pragma warning(disable:4702)
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#endif
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#define HANDLE_PACKET_READ(Proc, Type, Var) \
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Type Var; \
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{ \
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if (!m_ReceivedData.Proc(Var)) \
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{ \
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m_ReceivedData.CheckValid(); \
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return PARSE_INCOMPLETE; \
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} \
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m_ReceivedData.CheckValid(); \
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}
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const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
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enum
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{
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PACKET_KEEP_ALIVE = 0x00,
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PACKET_LOGIN = 0x01,
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PACKET_ENTITY_EQUIPMENT = 0x05,
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PACKET_COMPASS = 0x06,
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_COLLECT_PICKUP = 0x16,
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PACKET_SPAWN_MOB = 0x18,
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PACKET_DESTROY_ENTITIES = 0x1d,
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PACKET_CHUNK_DATA = 0x33,
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PACKET_BLOCK_CHANGE = 0x35,
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PACKET_BLOCK_ACTION = 0x36,
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PACKET_BLOCK_BREAK_ANIM = 0x37,
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PACKET_SOUND_EFFECT = 0x3e,
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PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
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PACKET_TAB_COMPLETION = 0xcb,
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PACKET_LOCALE_VIEW_DISTANCE = 0xcc,
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PACKET_CLIENT_STATUSES = 0xcd,
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PACKET_ENCRYPTION_KEY_RESP = 0xfc,
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProtocol132:
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cProtocol132::cProtocol132(cClientHandle * a_Client) :
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super(a_Client),
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m_IsEncrypted(false)
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{
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}
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cProtocol132::~cProtocol132()
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{
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if (!m_DataToSend.empty())
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{
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LOGD("There are " SIZE_T_FMT " unsent bytes while deleting cProtocol132", m_DataToSend.size());
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}
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}
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void cProtocol132::DataReceived(const char * a_Data, size_t a_Size)
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{
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if (m_IsEncrypted)
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{
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Byte Decrypted[512];
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while (a_Size > 0)
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{
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size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
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m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes);
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super::DataReceived((const char *)Decrypted, NumBytes);
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a_Size -= NumBytes;
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a_Data += NumBytes;
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}
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}
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else
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{
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super::DataReceived(a_Data, a_Size);
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}
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}
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void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_ACTION);
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WriteInt (a_BlockX);
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WriteShort((short)a_BlockY);
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WriteInt (a_BlockZ);
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WriteChar (a_Byte1);
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WriteChar (a_Byte2);
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WriteShort(a_BlockType);
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Flush();
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}
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void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_BREAK_ANIM);
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WriteInt (a_entityID);
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WriteInt (a_BlockX);
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WriteInt (a_BlockY);
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WriteInt (a_BlockZ);
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WriteChar (stage);
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Flush();
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}
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void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_BLOCK_CHANGE);
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WriteInt (a_BlockX);
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WriteByte ((unsigned char)a_BlockY);
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WriteInt (a_BlockZ);
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WriteShort(a_BlockType);
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WriteByte (a_BlockMeta);
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Flush();
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}
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void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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cCSLock Lock(m_CSPacket);
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// Pre-chunk not used in 1.3.2. Finally.
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// Send the chunk data:
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AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
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WriteByte(PACKET_CHUNK_DATA);
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WriteInt (a_ChunkX);
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WriteInt (a_ChunkZ);
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SendData(Serialized.data(), Serialized.size());
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Flush();
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}
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void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_COLLECT_PICKUP);
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WriteInt (a_Pickup.GetUniqueID());
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WriteInt (a_Player.GetUniqueID());
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Flush();
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// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
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SendSoundEffect(
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"random.pop",
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(int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8),
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0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64)
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);
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}
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void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
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{
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if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID())
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{
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// Do not send "destroy self" to the client, the client would crash (FS #254)
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return;
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}
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_DESTROY_ENTITIES);
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WriteByte(1); // entity count
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WriteInt (a_Entity.GetUniqueID());
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Flush();
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}
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void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ENTITY_EQUIPMENT);
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WriteInt (a_Entity.GetUniqueID());
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WriteShort(a_SlotNum);
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WriteItem (a_Item);
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Flush();
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}
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void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_LOGIN);
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WriteInt (a_Player.GetUniqueID()); // EntityID of the player
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WriteString("default"); // Level type
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WriteByte ((Byte)a_Player.GetGameMode());
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WriteByte ((Byte)(a_World.GetDimension()));
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WriteByte (2); // TODO: Difficulty
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WriteByte (0); // Unused, used to be world height
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WriteByte (8); // Client list width or something
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Flush();
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SendCompass(a_World);
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}
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void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
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{
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const cItem & HeldItem = a_Player.GetEquippedItem();
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_PLAYER_SPAWN);
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WriteInt (a_Player.GetUniqueID());
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WriteString(a_Player.GetName());
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WriteInt ((int)(a_Player.GetPosX() * 32));
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WriteInt ((int)(a_Player.GetPosY() * 32));
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WriteInt ((int)(a_Player.GetPosZ() * 32));
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WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256));
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WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256));
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WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
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// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
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WriteByte (0); // Index 0, byte (flags)
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WriteByte (0); // Flags, empty
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WriteByte (0x7f); // End of metadata
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Flush();
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}
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void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_SOUND_EFFECT);
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WriteString (a_SoundName);
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WriteInt (a_SrcX);
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WriteInt (a_SrcY);
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WriteInt (a_SrcZ);
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WriteFloat (a_Volume);
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WriteChar ((char)(a_Pitch * 63.0f));
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Flush();
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}
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void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
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WriteInt (a_EffectID);
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WriteInt (a_SrcX);
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WriteByte((Byte)a_SrcY);
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WriteInt (a_SrcZ);
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WriteInt (a_Data);
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Flush();
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}
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void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_SPAWN_MOB);
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WriteInt (a_Mob.GetUniqueID());
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WriteByte ((Byte)a_Mob.GetMobType());
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WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
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WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256));
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WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
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WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256));
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WriteShort ((short)(a_Mob.GetSpeedX() * 400));
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WriteShort ((short)(a_Mob.GetSpeedY() * 400));
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WriteShort ((short)(a_Mob.GetSpeedZ() * 400));
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WriteCommonMetadata(a_Mob);
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WriteMobMetadata(a_Mob);
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WriteByte(0x7f);
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Flush();
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}
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void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results)
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{
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if (a_Results.empty())
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{
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// No results to send
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return;
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}
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AString Serialized(a_Results[0]);
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for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr)
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{
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Serialized.push_back(0);
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Serialized.append(*itr);
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} // for itr - a_Results[]
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_TAB_COMPLETION);
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WriteString(Serialized);
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Flush();
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}
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void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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{
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// Unloading the chunk is done by sending a "map chunk" packet
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// with IncludeInitialize set to true and primary bitmap set to 0:
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_CHUNK_DATA);
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WriteInt (a_ChunkX);
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WriteInt (a_ChunkZ);
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WriteBool(true); // IncludeInitialize
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WriteShort(0); // Primary bitmap
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WriteShort(0); // Add bitmap
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WriteInt(0);
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Flush();
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}
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void cProtocol132::SendWholeInventory(const cWindow & a_Window)
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{
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// 1.3.2 requires player inventory slots to be sent as SetSlot packets,
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// otherwise it sometimes fails to update the window
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// Send the entire window:
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super::SendWholeInventory(a_Window);
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// Send the player inventory and hotbar:
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const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
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int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
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char WindowID = a_Window.GetWindowID();
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for (short i = 0; i < cInventory::invInventoryCount; i++)
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{
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SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i));
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} // for i - Inventory[]
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BaseOffset += cInventory::invInventoryCount;
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for (short i = 0; i < cInventory::invHotbarCount; i++)
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{
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SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i));
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} // for i - Hotbar[]
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// Send even the item being dragged:
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SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
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}
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AString cProtocol132::GetAuthServerID(void)
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{
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// http://wiki.vg/wiki/index.php?title=Session&oldid=2615
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// Server uses SHA1 to mix ServerID, Client secret and server public key together
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// The mixing is done in StartEncryption, the result is in m_AuthServerID
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return m_AuthServerID;
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}
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int cProtocol132::ParsePacket(unsigned char a_PacketType)
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{
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switch (a_PacketType)
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{
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default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
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case PACKET_CLIENT_STATUSES: return ParseClientStatuses();
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case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse();
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case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
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case PACKET_TAB_COMPLETION: return ParseTabCompletion();
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}
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}
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int cProtocol132::ParseBlockPlace(void)
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{
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HANDLE_PACKET_READ(ReadBEInt, int, PosX);
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HANDLE_PACKET_READ(ReadByte, Byte, PosY);
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HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
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HANDLE_PACKET_READ(ReadChar, char, BlockFace);
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cItem HeldItem;
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int res = ParseItem(HeldItem);
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if (res < 0)
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{
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return res;
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}
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HANDLE_PACKET_READ(ReadChar, char, CursorX);
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HANDLE_PACKET_READ(ReadChar, char, CursorY);
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HANDLE_PACKET_READ(ReadChar, char, CursorZ);
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m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), CursorX, CursorY, CursorZ, HeldItem);
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return PARSE_OK;
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}
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int cProtocol132::ParseHandshake(void)
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{
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HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
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HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
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HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost);
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HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
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m_Username = Username;
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if (!m_Client->HandleHandshake( m_Username ))
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{
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return PARSE_OK; // Player is not allowed into the server
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}
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// Send a 0xfd Encryption Key Request http://wiki.vg/Protocol#0xFD
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SendEncryptionKeyRequest();
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return PARSE_OK;
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}
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int cProtocol132::ParseClientStatuses(void)
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{
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HANDLE_PACKET_READ(ReadByte, Byte, Status);
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if ((Status & 1) == 0)
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{
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m_Client->HandleLogin(39, m_Username);
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}
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else
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{
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m_Client->HandleRespawn();
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}
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return PARSE_OK;
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}
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int cProtocol132::ParseEncryptionKeyResponse(void)
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{
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// Read the encryption key:
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HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength);
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if (EncKeyLength > MAX_ENC_LEN)
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{
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LOGD("Too long encryption key");
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m_Client->Kick("Hacked client");
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return PARSE_OK;
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}
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AString EncKey;
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if (!m_ReceivedData.ReadString(EncKey, (size_t)EncKeyLength))
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{
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return PARSE_INCOMPLETE;
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}
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// Read the encryption nonce:
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HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength);
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AString EncNonce;
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if (!m_ReceivedData.ReadString(EncNonce, (size_t)EncNonceLength))
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{
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return PARSE_INCOMPLETE;
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}
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if (EncNonceLength > MAX_ENC_LEN)
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{
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LOGD("Too long encryption nonce");
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m_Client->Kick("Hacked client");
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return PARSE_OK;
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}
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HandleEncryptionKeyResponse(EncKey, EncNonce);
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return PARSE_OK;
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}
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|
|
|
|
|
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|
|
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int cProtocol132::ParseLocaleViewDistance(void)
|
|
{
|
|
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
|
|
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
|
|
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
|
|
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
|
|
m_Client->SetLocale(Locale);
|
|
// TODO: m_Client->HandleViewDistance(ViewDistance);
|
|
// TODO: m_Client->HandleChatFlags(ChatFlags);
|
|
// Ignoring client difficulty
|
|
return PARSE_OK;
|
|
}
|
|
|
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|
|
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|
|
|
|
int cProtocol132::ParseLogin(void)
|
|
{
|
|
// Login packet not used in 1.3.2
|
|
return PARSE_ERROR;
|
|
}
|
|
|
|
|
|
|
|
|
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|
|
int cProtocol132::ParsePlayerAbilities(void)
|
|
{
|
|
HANDLE_PACKET_READ(ReadBool, bool, Flags);
|
|
HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed);
|
|
HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed);
|
|
// TODO: m_Client->HandlePlayerAbilities(...);
|
|
return PARSE_OK;
|
|
}
|
|
|
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|
|
|
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|
|
|
int cProtocol132::ParseTabCompletion(void)
|
|
{
|
|
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text);
|
|
m_Client->HandleTabCompletion(Text);
|
|
return PARSE_OK;
|
|
}
|
|
|
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|
|
void cProtocol132::SendData(const char * a_Data, size_t a_Size)
|
|
{
|
|
m_DataToSend.append(a_Data, a_Size);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol132::Flush(void)
|
|
{
|
|
ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
|
|
|
|
if (m_DataToSend.empty())
|
|
{
|
|
LOGD("Flushing empty");
|
|
return;
|
|
}
|
|
const char * Data = m_DataToSend.data();
|
|
size_t Size = m_DataToSend.size();
|
|
if (m_IsEncrypted)
|
|
{
|
|
Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
|
|
while (Size > 0)
|
|
{
|
|
size_t NumBytes = (Size > sizeof(Encrypted)) ? sizeof(Encrypted) : Size;
|
|
m_Encryptor.ProcessData(Encrypted, (Byte *)Data, NumBytes);
|
|
super::SendData((const char *)Encrypted, NumBytes);
|
|
Size -= NumBytes;
|
|
Data += NumBytes;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
super::SendData(Data, Size);
|
|
}
|
|
m_DataToSend.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol132::WriteItem(const cItem & a_Item)
|
|
{
|
|
short ItemType = a_Item.m_ItemType;
|
|
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
|
|
if (ItemType <= 0)
|
|
{
|
|
// Fix, to make sure no invalid values are sent.
|
|
ItemType = -1;
|
|
}
|
|
|
|
if (a_Item.IsEmpty())
|
|
{
|
|
WriteShort(-1);
|
|
return;
|
|
}
|
|
|
|
WriteShort(ItemType);
|
|
WriteChar (a_Item.m_ItemCount);
|
|
WriteShort(a_Item.m_ItemDamage);
|
|
|
|
if (a_Item.m_Enchantments.IsEmpty())
|
|
{
|
|
WriteShort(-1);
|
|
return;
|
|
}
|
|
|
|
// Send the enchantments:
|
|
cFastNBTWriter Writer;
|
|
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
|
|
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
|
|
Writer.Finish();
|
|
AString Compressed;
|
|
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
|
|
WriteShort((short)Compressed.size());
|
|
SendData(Compressed.data(), Compressed.size());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cProtocol132::ParseItem(cItem & a_Item)
|
|
{
|
|
HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
|
|
|
|
if (ItemType <= -1)
|
|
{
|
|
a_Item.Empty();
|
|
return PARSE_OK;
|
|
}
|
|
a_Item.m_ItemType = ItemType;
|
|
|
|
HANDLE_PACKET_READ(ReadChar, char, ItemCount);
|
|
HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
|
|
a_Item.m_ItemCount = ItemCount;
|
|
a_Item.m_ItemDamage = ItemDamage;
|
|
if (ItemCount <= 0)
|
|
{
|
|
a_Item.Empty();
|
|
}
|
|
|
|
HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength);
|
|
if (MetadataLength <= 0)
|
|
{
|
|
return PARSE_OK;
|
|
}
|
|
|
|
// Read the metadata
|
|
AString Metadata;
|
|
Metadata.resize((size_t)MetadataLength);
|
|
if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), (size_t)MetadataLength))
|
|
{
|
|
return PARSE_INCOMPLETE;
|
|
}
|
|
|
|
return ParseItemMetadata(a_Item, Metadata);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
|
|
{
|
|
// Uncompress the GZIPped data:
|
|
AString Uncompressed;
|
|
if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK)
|
|
{
|
|
AString HexDump;
|
|
CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16);
|
|
LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str());
|
|
return PARSE_ERROR;
|
|
}
|
|
|
|
// Parse into NBT:
|
|
cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
|
|
if (!NBT.IsValid())
|
|
{
|
|
AString HexDump;
|
|
CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16);
|
|
LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str());
|
|
return PARSE_ERROR;
|
|
}
|
|
|
|
// Load enchantments from the NBT:
|
|
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
|
|
{
|
|
if (
|
|
(NBT.GetType(tag) == TAG_List) &&
|
|
(
|
|
(NBT.GetName(tag) == "ench") ||
|
|
(NBT.GetName(tag) == "StoredEnchantments")
|
|
)
|
|
)
|
|
{
|
|
EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
|
|
}
|
|
}
|
|
|
|
return PARSE_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol132::SendCompass(const cWorld & a_World)
|
|
{
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte(PACKET_COMPASS);
|
|
WriteInt((int)(a_World.GetSpawnX()));
|
|
WriteInt((int)(a_World.GetSpawnY()));
|
|
WriteInt((int)(a_World.GetSpawnZ()));
|
|
Flush();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol132::SendEncryptionKeyRequest(void)
|
|
{
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte(0xfd);
|
|
WriteString(cRoot::Get()->GetServer()->GetServerID());
|
|
WriteShort((short)(cRoot::Get()->GetServer()->GetPublicKeyDER().size()));
|
|
SendData(cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
|
|
WriteShort(4);
|
|
WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
|
|
Flush();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
|
|
{
|
|
// Decrypt EncNonce using privkey
|
|
cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
|
|
|
|
Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
|
|
int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
|
|
if (res != 4)
|
|
{
|
|
LOGD("Bad nonce length");
|
|
m_Client->Kick("Hacked client");
|
|
return;
|
|
}
|
|
if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this)
|
|
{
|
|
LOGD("Bad nonce value");
|
|
m_Client->Kick("Hacked client");
|
|
return;
|
|
}
|
|
|
|
// Decrypt the symmetric encryption key using privkey:
|
|
Byte DecryptedKey[MAX_ENC_LEN];
|
|
res = rsaDecryptor.Decrypt((const Byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
|
|
if (res != 16)
|
|
{
|
|
LOGD("Bad key length");
|
|
m_Client->Kick("Hacked client");
|
|
return;
|
|
}
|
|
|
|
{
|
|
// Send encryption key response:
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte(0xfc);
|
|
WriteShort(0);
|
|
WriteShort(0);
|
|
Flush();
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
AString DecryptedKeyHex;
|
|
CreateHexDump(DecryptedKeyHex, DecryptedKey, res, 16);
|
|
LOGD("Received encryption key, %d bytes:\n%s", res, DecryptedKeyHex.c_str());
|
|
#endif
|
|
|
|
StartEncryption(DecryptedKey);
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol132::StartEncryption(const Byte * a_Key)
|
|
{
|
|
m_Encryptor.Init(a_Key, a_Key);
|
|
m_Decryptor.Init(a_Key, a_Key);
|
|
m_IsEncrypted = true;
|
|
|
|
// Prepare the m_AuthServerID:
|
|
cSHA1Checksum Checksum;
|
|
AString ServerID = cRoot::Get()->GetServer()->GetServerID();
|
|
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
|
|
Checksum.Update(a_Key, 16);
|
|
Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
|
|
Byte Digest[20];
|
|
Checksum.Finalize(Digest);
|
|
cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
|
|
}
|
|
|
|
|
|
|
|
|