6309c6a97f
* Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator. |
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.. | ||
Classes | ||
Hooks | ||
Static | ||
APIDesc.lua | ||
InfoFile.html | ||
lang-lua.js | ||
LICENSE-prettify.txt | ||
main_APIDump.lua | ||
main.css | ||
piwik.js | ||
prettify.css | ||
prettify.js | ||
SettingUpDecoda.html | ||
SettingUpZeroBrane.html | ||
UsingChunkStays.html | ||
WebWorldThreads.html | ||
Writing-a-Cuberite-plugin.html |