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cuberite-2a/lib/lua/CMakeLists.txt

65 lines
2.3 KiB
CMake

cmake_minimum_required (VERSION 2.8.2)
project (lua)
include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
file(GLOB SOURCE
"src/*.c"
)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
# add headers to MSVC project files:
if (WIN32)
file(GLOB HEADERS "src/*.h")
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
set(SOURCE ${SOURCE} ${HEADERS})
source_group("Sources" FILES ${SOURCE})
endif()
# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
if (WIN32)
add_library(lua SHARED ${SOURCE})
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
# Output the executable into the $/MCServer folder, so that MCServer can find it:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
SET_TARGET_PROPERTIES(lua PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
)
if (MSVC)
# Remove SCL warnings, we expect this library to have been tested safe
SET_TARGET_PROPERTIES(
lua PROPERTIES COMPILE_FLAGS "-D_CRT_SECURE_NO_WARNINGS"
)
endif()
# NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other.
# This is known, however such behavior is needed for LuaRocks - they always load "lua.dll"
else()
add_library(lua ${SOURCE})
endif()
# Tell Lua what dynamic loader to use (for LuaRocks):
if (UNIX)
add_definitions(-DLUA_USE_DLOPEN)
endif()
if (UNIX)
target_link_libraries(lua m ${DYNAMIC_LOADER})
endif()