eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_WholeInventory.h"
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#include "../cItem.h"
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#include "../cInventory.h"
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#include "../cWindow.h"
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#include "cPacket_ItemData.h"
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cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
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{
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m_PacketID = E_INVENTORY_WHOLE;
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m_WindowID = a_Clone.m_WindowID;
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m_Count = a_Clone.m_Count;
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m_Items = new cItem[m_Count];
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// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
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memcpy(m_Items, a_Clone.m_Items, sizeof(cItem) * m_Count);
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}
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cPacket_WholeInventory::cPacket_WholeInventory(const cInventory & a_Inventory)
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{
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m_PacketID = E_INVENTORY_WHOLE;
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m_WindowID = 0; // Inventory window has a constant ID of 0
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m_Count = a_Inventory.c_NumSlots;
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m_Items = new cItem[m_Count];
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// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
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memcpy( m_Items, a_Inventory.GetSlots(), sizeof(cItem) * m_Count);
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}
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cPacket_WholeInventory::cPacket_WholeInventory(const cWindow & a_Window)
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{
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m_PacketID = E_INVENTORY_WHOLE;
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m_WindowID = (char)a_Window.GetWindowID();
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m_Count = (short)a_Window.GetNumSlots();
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m_Items = new cItem[m_Count];
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// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
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memcpy( m_Items, a_Window.GetSlots(), sizeof(cItem) * m_Count);
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}
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cPacket_WholeInventory::~cPacket_WholeInventory()
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{
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delete [] m_Items;
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}
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void cPacket_WholeInventory::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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AppendByte (a_Data, m_WindowID);
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AppendShort(a_Data, m_Count);
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for (int j = 0; j < m_Count; j++)
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{
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cPacket_ItemData::AppendItem(a_Data, m_Items[j]);
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}
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}
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