487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
74 lines
1.2 KiB
C++
74 lines
1.2 KiB
C++
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#pragma once
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class cItemMinecartHandler:
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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cItemMinecartHandler(int a_ItemType):
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Super(a_ItemType)
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{
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}
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virtual bool OnItemUse(
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cWorld * a_World,
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cPlayer * a_Player,
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cBlockPluginInterface & a_PluginInterface,
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const cItem & a_HeldItem,
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const Vector3i a_ClickedBlockPos,
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eBlockFace a_ClickedBlockFace
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) override
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{
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// Must be used on a block
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if (a_ClickedBlockFace < 0)
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{
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return false;
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}
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// Check that there's rail in there:
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BLOCKTYPE Block = a_World->GetBlock(a_ClickedBlockPos);
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switch (Block)
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{
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case E_BLOCK_MINECART_TRACKS:
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case E_BLOCK_POWERED_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_ACTIVATOR_RAIL:
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{
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// These are allowed
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break;
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}
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default:
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{
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LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str());
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return false;
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}
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}
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// Spawn the minecart:
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auto SpawnPos = Vector3d(a_ClickedBlockPos) + Vector3d(0.5, 0.5, 0.5);
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if (a_World->SpawnMinecart(SpawnPos, m_ItemType) == cEntity::INVALID_ID)
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{
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return false;
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}
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// Remove the item from inventory:
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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} ;
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