57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../BlockInfo.h"
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class cItemAxeHandler final :
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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using Super::Super;
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virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
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{
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switch (a_Action)
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{
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case dlaAttackEntity: return 2;
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case dlaBreakBlock: return 1;
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case dlaBreakBlockInstant: return 0;
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}
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UNREACHABLE("Unsupported durability loss action");
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}
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virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const override
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{
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if (!IsBlockMaterialWood(a_Block) && !IsBlockMaterialPlants(a_Block) && !IsBlockMaterialVine(a_Block))
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{
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return Super::GetBlockBreakingStrength(a_Block);
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}
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else
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{
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switch (m_ItemType)
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{
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case E_ITEM_WOODEN_AXE: return 2.0f;
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case E_ITEM_STONE_AXE: return 4.0f;
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case E_ITEM_IRON_AXE: return 6.0f;
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case E_ITEM_GOLD_AXE: return 12.0f;
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case E_ITEM_DIAMOND_AXE: return 8.0f;
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}
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}
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ASSERT(!"Something is wrong here... Maybe they are axes out of a new material?");
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return 1.0f;
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}
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} ;
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